The Finest Sakiko, Mother of Summer EDH decks

Which strategy should I choose for Sakiko, Mother of Summer

Before you build your deck, you should study. Study the meta mechanics and you get a strategic advance. Do you preper control, combo out or do you wanna to speed the game with a fast paced creature pressure, which can cause your opponents to give up Balance your play out and put your strategy in the middle. The golden spot from control-deck & combo-decks are the king of commander. But there are also alternative strong strategies in other directions, like allroundability which is very impactfull when not playing 1 on 1. Whenyou are brewing a Sakiko, Mother of Summer deck, you need to focus on a deck-synergy. That does not mean that you can’t have supporting synergies. But watch out not to pollute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the staples for Sakiko, Mother of Summer, that are essentials

For every colour, there are magiccards, which are so robust, that all EDH decks should have them – nomatter which commander you are having. Traditionally green has mana ramp, blue has counters, carddraw or bounce. Red has some essential combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to mention a fewcards. You will also need some of the good artifacts, like Mana crypt. If you always pick these cards – all your edh decks will look the same and get very dull. So unless you’re playing only to win – you should blend it up occasionally and try new cards. When dealing with new cards you should obviously concentrate on CMC. Your manavurce I EDH, isn’t so important as in modern or legacy, but you have to have early control or defence. If we don’t focus on synergy to your commander, you should focus on 2 parametres, when chosing cards. 1. The uppermost effect and 2. the lowest effect.

1. certain cards has high effect potential, for example destroy all permanents and draw a card for each permanent that where removed this way. Other cards like a single spot removal has a natural low upper level effect.

2. Then we got the minimum effect. A board clearence has a minimum effect of nothing – because there might not be any creatures on the table when the spell is being cast. Other cards for example direct damage are more safe to play and takes effect instantly, which increases the minimum effect. Go for a card, that works both ways if possible. It is good plan to have a diverce blend of cards with both advantages, but even better to choose cards, that performs in both ways in some degrees.

How strongly should you try going for a combo synergy

It is funny to win. But the winning feeling can be replaced with acrimony, if your opponent dislike your way of winning. Some combo wins are more appealing than others. Here are some tips about which combo wins to skip out on:

• Avoid using two card infinite combos, that results in instant win.

• Don’t play mass mana removal – unless you’re able to kill within a couple of turns.

• Avoid overdoing the same combo – it is boring

• Do not use a lot of tutorcards to look for the same combo pieces turn after turn

• Avoid using mass draw, card search and board control to cause a long and slowly victory.

No one like to wait for time consuming turns. When that’s said you have tomust choose how ambitious you want to play. There’s a fine line among fun and competitive magic. Independent play-groups are generally more casual. Arranged magic communities are in the middle. Finally the competitive tournaments, organized by retailers or magic webshops, are the most competitive, where the level of fun is absent.

Greatest mana acceleration cards for Sakiko, Mother of Summer

Mana ramp is essential for playing aggression as well as preperating for late game bombs. If you do not get a mana acceleration card within the first four turns, you will lose strength to your opponents – specially if you are not starting. You should blend mana ramp cards ranging from CMC two to CMC four. The best land ramp cards can tutor for non-basic land cards and get those in to play tapped or untapped. This will break the mana curve and let you cast high cmc cards earlier. Lands put directly into the battlefield is much more secure methop to ramping, instead of using artifact rocks or similar mana utilities – thus that lands are harder to exile. When playing green it’s easy to get great ramp cards. If you are not playing green, you need to look for non-green mana ramp.

Which magic cards does the top players suggests

When you study the decks from 24 World tour you will see that commander is not the most used format in the EDH tour. But here we have gathered all the best cards within a long money range. You might won’t focus alone on the top cards, but more on the funny cards, alternative suggestions, funky alternatives, and proposals from the best deck builders in the country.

Do you wanna play competitive low budget or for fun

Tournament level is an expensive affair. Playing casual can be a too fun and you might want to increase your win records. A cheap deck is attractive, but you can get too cheap and you miss out on great cards in the middle-range and lower top-range. You have to to choose a balance that is suitable to your need and budget level.

Try these alternative commanders to Sakiko, Mother of Summer

Magic the Gathering is a popular – particularly when playing EDH. Even if you have the optimal commander for your EDH-deck. You maybe want to swich it once in a while to increase your gaming experience.