Best Scion of the Ur-Dragon Commander deck

Which strategy type should you go with for Scion of the Ur-Dragon

Before you build your deck, you must study. Study the mid games and you will get a tactical step ahead. Do you preper control, combo out or do you wanna to speed the game with a fast paced creature push, that will cause your opponent to quit Stabilize your deck out and put your game in the mid range. The diamond zone from control decks and combo are the king of EDH. When that’s said there are also other strong strategies in other dimension, like adaptability which is very impactfull when you are not playing 1-on-1. Whenyou are making a Scion of the Ur-Dragon deck, you need to rely on one deck synergy. It does not mean that you can’t have subthemes. But be careful not to diffuse your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the stax for Scion of the Ur-Dragon, which are core

For all color, there are cards, that are so powerful, that all Commanderdecks should have them – no matter which commander you are having. Typically green has mana ramp, blue has counter spell, carddraw or mass bounce. Red has some essential combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to mention a few of them. You also need some critical artifacts, like Skull clamp. If you consistently pick these cards – all your commander decks will look similar and get sort of uninteresting. So except if you’re playing only to win – you should stir it up now and then and test other cards. When examining cards you should obviously focus on CMC. Your mana-curve I EDH, is not essential as in type1 or vintage, but you have to possess early control or defence. If we do not build a synergy to your commander, you should consider on 2 parametres, when picking cards. 1. The topmost outcome and 2. the undermost outcome.

1. Some cards has big potential effect, for example exile all permanents and get a card for each permanent that where removed this way. Other cards like a single spot removal has a natural small maximum effect.

2. Then we also got the lowest effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the battlefield when it is being played. Other cards e.g. basic lands are more safe to play and works instantly, which increases the minimum effect. Aim for a card, that works both directions if it makes sense. It’s great plan to have a good mix of cards with the two advantages, and even better to select cards, that works in both ways in some level.

How focused should you go for a win con

Winning is fun. But the winning feeling will be filled with acrimony, if your competitors dislike your way of winning. Some combos are more attractive than others. Here are some piece of advice about which combo wins to skip out on:

• Stop playing 2 card infinite combos, that creates instant win.

• Stop casting mass mana destruction – unless you’re able to win within 3-4 turns.

• Avoid exaggerate on the same supercombo – it is repetitive

• Don’t use a ton of tutor cards to find the same combo cards game after game

• Avoid using repeatable draw, card search and board control that results a long and slowly victory.

No players like to wait for long turns. When that’s said you have tomust choose how competitive you want to play. There is a thin line between casual and competitive. Individual play groups are generally more less competitive. Public play communities are in between. Thirdly the elite contests, organized by companies or shops, are the most competitive, where the level of fun is non excisting.

Greatest mana ramp cards for Scion of the Ur-Dragon

Land acceleration is crucial for playing aggression and also when building up for high cmc cards. If you don’t draw a mana ramp card within the first 4 draw steps, you will lose momentum to your enemies – specially if you are third in turn order. You shall mix land ramp cards in the spectrum from cmc2 – cmc4. The best ramp cards can search for any land cards and put them in to play tapped or untapped. This will crack the mana curve and let you cast big cards earlier. Lands on the battlefield is more safe way of ramping, than using artifact stones or similar mana utilities – thus that lands are more difficult to exile. If you are using green it is easy to get great ramp cards. If you don’t play green, you need to look at alternative sources.

Which MTG cards does the best recommends

When you look at the decks from WOFTC tour you can see that edh commander is not the most used game in the pro tour. But here we have collected all the greatest cards within a long cost range. You maybe don’t wanna focus only on the best cards, but also on the popular cards, alternative suggestions, funky alternatives, and recommendations from the best EDH players in the world tour.

Do you wanna play to win budget or casual

Competition level can be an expensive affair. Casual can be a too fun and you maybe want to boost your win records. A low budget deck is attractive, but you can become too cheapy and you will miss great cards in the mid-range and lower top-range. You need to get a level that is suitable to your needs and money range.

Alternative commander cards to Scion of the Ur-Dragon

Magic the Gathering is a great game – especially when playing Emperor. Also if you got the best suited general for your EDH deck. You maybe wanna amend it every second time to boost your game play.