The Finest Selvala, Heart of the Wilds deck

Which type of strategy should you choose for Selvala, Heart of the Wilds

Before you build your deck, you should study. Learn the mid games and you will get a skillful advance. Do you like control, combo out or do you want to speed the game with a fast paced creature pressure, that can drive your enemy to quit Stabilize your deck and put your game in the between zone. The golden spot between control and combo decks are the winner of EDH commander. But there are also more strong strategies in other directions, like adaptability which is very important when not playing one-on-one. Ifyou are making a Selvala, Heart of the Wilds deck, you must focus on 1 deck-synergy. That does not mean that you cannot have sub synergies. But watch out not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the staples for Selvala, Heart of the Wilds, which are essentials

For each color, there are magic cards, which are so potent, that all EDH decks should have these cards – no matter which commander you are having. Typically green has land ramp, blue has counters, carddraw or bounce. Red has some essential combo pieces and black got tutors. Finally white has mass removal and tokens. This was only to name a few of them. You will also need some classic artifacts, like Lightning greaves. If you consistently choose those cards – all your edh decks will be the same and get pretty boring. So unless your are playing only to win – you should mix your game up every now and then and experiment with new cards. When looking for new cards you should off course concentrate on CMC. Your mana curve I EDH, is not critical as in modern or vintage, but you need to have early control or defence grid. If you don’t focus on synergy to your commander, you should analyse on two parametres, when chosing cards. 1. The topmost effect and 2. the minimum effect.

1. Specific cards has high potential effect, for example destroy all creatures and withdraw a card for each permanent that where removed this way. Other cards like a single spot removal got a obvious low upper level effect.

2. Then there’s also the minimum effect. A board clearence has a minimum effect of nothing – thus there might not be any creatures on the board when the spell is being cast. Other cards e.g. direct damage are more safe to cast and works immediately, which raises the minimum effect. Go for a card, that performs both directions if possible. It’s great idea to have a good mix of cards with the two assets, but even better to find cards, that works in both ways in some degrees.

How dedicated should you try going for a combo win con

Winning is fun. But the winning feeling can be replaced with bitterness, if your opponents disgust your type of winning. Some combokills are more good-natured than others. Here are some recommandations about which combo wins to skip out on:

• Avoid using 2 card infinite combos, which results in immediately win.

• Stop casting mass land removal – unless you are able to win within few turns.

• Avoid exaggerate on one combo – it’s repetitive

• Don’t use a ton of tutorcards to find the same combo pieces over and over again

• Avoid using mass draw, card search and control which causes a long and slowly victory.

No players love to wait for everlasting turns. On the other hand you have tomust decide how competitive you wanna play. There’s a fine line between casual and competitive. Private magic groups are usually more focused on fun. Organized play clubs are in the middle. Finally the high end tournaments, organized by companies or magic shops, are the most competitive, where the casual element is non excisting.

Top land ramp cards for Selvala, Heart of the Wilds

Mana acceleration is crucial when playing tempo and also when preparing for win cards. If you do not get a ramp card within the first four turns, you will lose terrain to your enemies – specially if you are third in turn order. You should mix mana acceleration cards ranging from cmc2 to cmc4. The best ramp cards can tutor for any land cards and get them in to the battlefield tapped or untapped. This will crack the mana-curve and let you cast high cmc cards earlier. Lands put directly into the battlefield is more safe way of ramping, than using artifact stones or similar mana tactics – thus that lands are more difficult to destroy. If you are using green it is easy to find great ramp cards. If you do not play green, you need to look for non-green mana ramp.

Which MTG cards does the top players suggests

If you study the decks from EDH tour you will see that commander is not the used game in the pro tour. But here on the website we have lined up all the most winning cards within a long price span. Maybe you won’t focus only on the best cards, but more on the popular cards, alternative suggestions, bizarre alternatives, and suggestions from the best EDH players in the country.

Do you wanna play competitive low budget or for fun

Winning a any cost is an expensive thing. Casual can be a too casual and you might want to enhance your win records. A low cost deck is desirable, but it can get way too economical and you miss great cards in the middle-range and top-range. You have to to find a balance that is appropriate for your style and budget.

Alternative cards to Selvala, Heart of the Wilds

MTG is a funny cardgame – particularly when playing Singleton. Even if you have the best commander for your EDH-deck. You might wanna amend it from time to time to enhance your fun level.