Best Shizuko, Caller of Autumn MTG-deck

Which strategy should I go with for Shizuko, Caller of Autumn

Before you build, you should study. Study the mid games and you get a tactical step ahead. Do you like control, combo out or do you want to speed up with a high tempo creature pressure, which can cause your enemy to give up Harmonize your game and put your game in the mid zone. The sweet spot between control-deck & combo-decks are the winner of commander. When that’s said there are also alternative great strategies in other directions, like allroundability which is very essential when you are not playing one on one. Ifyou are working on a Shizuko, Caller of Autumn deck, you need to focus on one synergy. It does not mean that you can’t have subthemes. But watch out not to dilute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Shizuko, Caller of Autumn, that you don’t wanna miss

For all color, there are some magiccards, that are so powerful, that all EDH decks should have these cards – no matter which commander you are using. Traditionally green has ramp, blue has counter spell, card draw or bounce. Red has some essential combo cards and black got tutors. Lastly white has mass removal and tokens. This was only to mention a fewcards. You also need some of the good artifacts, like Mana crypt. If you consistently select these cards – all your decks will be the same and get very dull. So unless your are playing only to win – you should blend your game up from time to time and try other cards. When dealing with new cards you should obviously look at CMC. Your manavurce I EDH, is not essential as in modern or legacy, but you have to possess early control or protection. If you don’t consider synergy to your commander, you should analyse on two things, when selecting cards. 1. The uppermost outcome and 2. the minimum outcome.

1. Specific cards has big potential, e.g. bury all creatures and draw a card for each permanent that where removed this way. Other cards like a counter spell got a natural little upper level effect.

2. Then we also got the lowest effect. A board clearence has a minimum effect of nul – thus there might not be any creatures on the board when it is being cast. Other cards e.g. spot removal are more safe to cast and takes effect immediately, which raises the minimum effect. Aim for a card, that performs both ways if it makes sense. It is great tactic to have a diverce blend of cards with both advantages, but even better to choose cards, that performs in both ways in some amount.

How strongly should you try going for a combo win con

It is funny to win. But the feeling can be replaced with sourness, if your competitors disgust your winning style. Some combo kills are more likeable than others. Here are some recommandations about which combos to skip out on:

• Stop using two card infinite combos, which creates immediately win.

• Avoid making mass mana removal – unless you’re able to win within few turns.

• Avoid over do on the same combo – it is repetitive

• Don’t use a lot of tutorcards to look for the same combo cards turn after turn

• Avoid using mass draw, card search and board control which causes a long and slowly victory.

No players appreciate to wait for time consuming turns. Nevertheless you have tomust choose how competitive you wanna play. There’s a small difference between casual and competitive. Independent play-groups are often more focused on fun. Arranged play communities are in the middle. Finally the high end contests, organized by retailers or local shop, are the most competitive, where the level of fun is lacking.

Greatest mana ramp cards for Shizuko, Caller of Autumn

Ramp is important for playing aggressive and also when preperating for high cmc cards. If you don’t draw a land ramp card within the first 4 upkepps, you are losing momentum to your enemies – specially if you are second in turn order. You shall blend ramp cards in the spectrum from cmc 2 – CMC four. The best land acceleration cards can search for any land cards and get them into the battlefield tapped or untapped. This will force the manacurve and let you cast high cmc bombs sooner. Lands put directly into the battlefield is more secure way of ramping, than using artifact stones or other mana utilities – thus that lands are harder to kill. When playing green it’s easy to find great ramp cards. If you do not play green, you need to look for non-green sources.

Which magic cards does the best EDH players recommends

If you study the decks from 24K tour you can see that commander is not the most used format in the Pro-tour. But on this website we have collected some of most used cards within a long cost range. You maybe won’t focus alone on the best cards, but more on the popular cards, creative suggestions, odd alternatives, and endorsements from the best magic players in the pro tour.

Do you wanna play competitive low budget or for fun

Tournament level will be an expensive thing. Casual can be a little too casual and you might wanna enhance your win records. A cheap deck is nice, but it can become way too cheapy and you miss out on great cards in the mid-range and lower top-range. You need to choose a level that suits your need and budget range.

Alternative commanders to Shizuko, Caller of Autumn

Magic the Gathering is a strategic game – particularly when playing Singleton. Also if you got the best commander for your EDH deck. You maybe wanna amend it every second time to increase your fun level.