The Top Sosuke, Son of Seshiro MTG-deck

Which strategy type should I choose for Sosuke, Son of Seshiro

Before you build your deck, you must learn. Learn the meta clock and you get a tactical advance. Do you preper control, combo or do you wanna to speed the game with a high tempo creature push, which can make your adversary to surrender Stabilize your play and place your tactics in mid range. The sweet zone between control and combo-decks are the winner of EDH commander. When that’s said there are also alternative great strategies in other directions, like adaptability which is very critical when you are not playing one-on-one. Ifyou are making a Sosuke, Son of Seshiro deck, you must rely on a deck-synergy. That doesn’t mean that you cannot have side themes. But beware not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the staples for Sosuke, Son of Seshiro, which are essentials

For all color, there are magic cards, that are so robust, that all EDH-decks should have these cards – nomatter which commander you are playing with. Typically green has ramp, blue has counters, draw or mass bounce. Red has some essential combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to mention a few of them. You also need some critical artifacts, like Sol ring. If you always select those cards – all your decks will be similar and get sort of boring. So unless you’re playing only for winning – you should blend it up every now and then and test other cards. When considering cards you should off course focus on CMC. Your mana curve I EDH, is not critical as in modern or type, but you have to have early control or protection. If we do not build a synergy to your commander, you should consider on 2 angles, when selecting cards. 1. The maximum effect and 2. the minimum effect.

1. certain cards got high effect potential, e.g. destroy every permanents and take a card for each permanent that left the battlefield this way. Other cards like a single spot removal has a natural little upper level effect.

2. Then we also got the minimum effect. A mass removal has a minimum effect of nothing – thus there might not be any creatures on the table when it resolves. Other cards e.g. direct damage are more safe to play and takes effect promptly, which raises the minimum effect. Go for a card, that works both directions if possible. It is good tactic to have a good mix of cards with the two advantages, and even better to have cards, that works in both ways in some degrees.

How much should you try going for a combo synergy

It is funny to win. But the winning feeling can be filled with bitterness, if your fellow players dislike your type of winning. Some combokills are more good-natured than others. Here are some recommandations about which combo wins to avoid:

• Avoid playing 2 cards infinite combos, that results in instant win.

• Stop casting mass land destruction – unless you’re able to win within few turns.

• Avoid over use 1 supercombo – it is tiresome

• Do not use a ton of tutors to find the same combo pieces game after game

• Avoid using mass draw, card search and control which causes a long and slow victory.

Nobody appreciate to wait for time consuming turns. Nevertheless you have tomust choose how competitive you wanna play. There is a short distance between fun and competitive magic. Individual magic groups are generally more less competitive. Organized magic clubs are in semi-casual. Finally the competitive events, arranged by retailers or local shop, are the most competitive, where the casual element is non excisting.

Best land ramp cards for Sosuke, Son of Seshiro

Land acceleration is crucial when playing aggressive as well as building up for high cmc cards. If you don’t draw a ramp card within the first 4 draw steps, you are losing strength to your competants – especially if you are not the starting player. You shall blend ramp cards in the range from CMC 2 – CMC four. The best land acceleration cards will search for non-basic land cards and get them in to play tapped or untapped. This will crack the manacurve and let you play high cmc bombs earlier. Lands put into the battlefield is much more safe way of ramping, instead of using mana stone or similar mana utilities – thus that lands are harder to destroy. When playing green it’s easy to get great ramp cards. If you aren’t playing green, you need to look for non-green mana ramp.

Which MTG cards does the top EDH players recommends

When you look at the decks from world tour you can see that commander is not the most used playing format in the world cup. But on this website we have summed up all the best magic cards within a diverse money span. You might don’t wanna focus only on the best cards, but also on the popular cards, alternative suggestions, funky alternatives, and suggestions from the best EDH players in the world tour.

Do you want to play to win low budget or for fun

Winning a any cost will be a pricy affair. Casual can be a too casual and you maybe wanna increase your win-rate. A low budget deck is desirable, but it can get too cheapy and you will miss out on great cards in the middle-range and top-range. You have to to find a balance that is suitable to your need and budget range.

Try these alternative cards to Sosuke, Son of Seshiro

Magic the Gathering is a funny – especially when playing EDH. Even though you have the optimal general for your deck. You might wanna amend it every second time to increase your gaming experience.