Top Spirit of the Night EDH decks
Which strategy should you pick for Spirit of the Night
Before you build, you should learn. Understan the meta mechanics and you get a skillful step ahead. Do you like control, combo out or do you want to rush the game with a accellerated creature push, that will cause your opponent to quit Balance your game out and put your tactics in the mid range. The mid zone between control decks and combo are the master of EDH. That said there are also other strong strategies in other directions, like allroundability which is very important when not playing 1-on-1. Whenyou are making a Spirit of the Night deck, you need to focus on one deck synergy. It doesn’t mean that you cannot have supporting synergies. But watch out not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the stax for Spirit of the Night, which you must have
For all colour, there are magiccards, that are so overpowered, that all decks should have these cards – regardless which commander you are using. Typically green has manacards, blue has counter spell, draw or bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This was only to name a fewcards. You will also need some of the good artifacts, like Sol ring. If you always pick these cards – all your commander decks will turn out similar and get pretty monotonous. So except if you’re playing only to win – you should mix your game up from time to time and try new cards. When examining cards you should off course look at CMC. Your manavurce I EDH, is not crucial as in modern or vintage, but you have to have early board control or defence grid. If you do not consider synergy to your commander, you should analyse on two perspectives, when picking cards. 1. The upper effect and 2. the lowest effect.
1. Some cards got high effect potential, for example bury every creatures and draw a card for each creature that where removed this way. Other cards like a direct damage got a natural little maximum effect.
2. Then there’s also the lowest effect. A board wipe has a minimum effect of zero – thus there might not be any creatures on the table when it is being played. Other cards e.g. direct damage are more safe to cast and takes effect immediately, which raises the minimum effect. Aim for a card, that works both ways if you can. It is good strategy to have a diverse blend of cards with both assets, and even better to choose cards, that performs in both ways in some degrees.
How strongly should you go for a combo-win
It is funny to win. But the feeling can be filled with acrimony, if your opponents disgust your type of winning. Some combo wins are more symphatic than others. Here are some recommandations about which combo kills to avoid:
• Stop using two cards infinite combos, that creates immediately win.
• Avoid making mass mana removal – unless you’re able to win within 3-4 turns.
• Avoid exaggerate on 1 combo – it is tiresome
• Do not use a ton of tutors to look for the same combo pieces over and over again
• Avoid using repeatable draw, card search and control that results a long and slow victory.
No one appreciate to wait for slow turns. Nevertheless you have tomust decide how competitive you want to play. There’s a thin line between casual and competitive magic. Individual playgroups are generally more less competitive. Arranged magic communities are in semi competitive. Finally the high end events, arranged by companies or local shop, are the most competitive, where the fun level is lacking.
Top ramp cards for Spirit of the Night
Land ramp is crucial when playing tempo as well as building up for late game bombs. If you do not hit a mana ramp card within the first 4 rounds, you will lose strength to your enemies – specially if you are third in turn order. You should spread mana acceleration cards going from cmc 2 – cmc4. The best mana ramp cards can tutor for non-basic land cards and get them in to the battlefield tapped or untapped. This will force the manacurve and let you cast big cards sooner. Lands put into the battlefield is more secure way of ramping, than using artifact rocks or other mana utilities – thus that lands are harder to kill. If you are using green it is easy to get great ramp cards. If you aren’t playing green, you need to look at alternative sources.
Which magic cards does the best players suggests
If you examine the decks from pro tour you will see that edh commander is not the used playing format in the Pro-tour. But on this website we have collected all the greatest magic cards within a broad price span. You maybe won’t focus exclusively on the top cards, but also on the popular cards, creative suggestions, bizarre alternatives, and endorsements from the best players in the country.
Do you wanna play competitive budget or for fun
World class level will be an expensive affair. Casual can be a little too casual and you maybe wanna increase your win stats. Low budget is desirable, but it can become way too cheapy and you will miss out on great cards in the middle-range and top-range. You need to choose a balance that suits your style and budget range.
Other alternative cards to Spirit of the Night
Magic the Gathering is a popular – particularly when playing Singleton. Also if you got the best general for your EDH-deck. You might want to change it every second time to boost your gameplay.