Best Squee, the Immortal MTG-deck
Which style should you go with for Squee, the Immortal
Before you build, you should learn. Study the mid games and you will get a tactical step ahead. Do you like control, combo or do you wanna to speed the game with a high tempo creature pressure, which can drive your adversary to quit Balance your game and put your tactics in the golden spot. The mid spot between control and combo are the winner of EDH commander. That said there are also alternative great strategies in other directions, like allroundability which is very critical when you are not playing one-on-one. Whenyou are working on a Squee, the Immortal deck, you need to depend on a deck synergy. It does not mean that you can’t have supporting synergies. But beware not to diffuse your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the cards for Squee, the Immortal, that are must haves
For every color, there are some magiccards, which are so overpowered, that all Commander decks should have them – no matter which commander you are playing with. Typically green has manacards, blue has counterspells, carddraw or bounce. Red has some essential combo pieces and black got tutors. Finally white has board wipes and tokens. This list was only to mention a few of them. You also need some critical artifacts, like Skull clamp. If you constantly select these cards – all your decks will turn out the same and get a little dull. So except if you’re playing only to win – you should blend things up every now and then and experiment with new cards. When looking for new cards you should naturally look at CMC. Your mana-curve I EDH, isn’t so crucial as in modern or type, but you have to possess early control or protection. If we don’t focus on synergy to your commander, you should analyse on two perspectives, when selecting cards. 1. The highest outcome and 2. the lowest effect.
1. Some cards got big effect potential, for example exile every permanents and withdraw a card for each creature that left the battlefield this way. Other cards like a single spot removal got a obvious small upper level effect.
2. Then we also got the lowest effect. A board clearence has a minimum effect of nothing – thus there might not be any creatures on the board when it resolves. Other cards for example spot removal are more safe to play and takes effect promptly, which increases the minimum effect. Aim for a card, that works both ways if possible. It’s good tactic to have a diverse blend of cards with both advantages, but even better to have cards, that performs in both ways in some degrees.
How dedicated should you try going for a win con
It is funny to win. But the feeling will be replaced with sourness, if your competitors dislike your win condition. Some combos are more appealing than others. Here are some tips about which combo kills to avoid:
• Avoid playing 2 cards infinite combos, which results in immediately win.
• Avoid making mass mana destruction – unless you’re able to kill within 3-4 turns.
• Avoid overfocusing on the same combo – it’s repetitive
• Do not use a ton of tutor cards to search for the same combo pieces game after game
• Avoid using mass draw, card search and control which causes a long and slowly victory.
No one appreciate to wait for slow turns. On the other hand you have tomust choose how ambitious you want to play. There is a short distance between casual and competitive. Independent magic groups are usually more focused on fun. Organized play groups are in between. Thirdly the high end contests, organized by retailers or local shop, are the most competitive, where the casual element is absent.
Best mana acceleration cards for Squee, the Immortal
Mana acceleration is crucial for playing pressure and also when preparing for high cmc cards. If you don’t get a mana ramp card within the first 4 turns, you are losing terrain to your opponents – especially if you are third in turn order. You should spread mana acceleration cards in the spectrum from CMC 2 – CMC four. The best land acceleration cards can fetch for any land cards and get them into the battlefield tapped or untapped. This will bend the mana curve and let you drop big bombs sooner. Lands on the battlefield is much more secure methop to ramping, instead of using artifact manas or other mana utilities – thus that lands are more difficult to remove. When playing green it is easy to get great ramp cards. If you are not playing green, you have to look for non-green mana ramp.
Which magic cards does the top suggests
When you examine the decks from world tour you will see that commander is not the typical game in the EDH tour. But here on the website we have lined up all the best cards within a diverse cost span. Maybe you won’t focus exclusively on the top cards, but also on the funny cards, creative suggestions, funky alternatives, and recommendations from the best in the pro tour.
Do you want to play to win budget or casual
Competition level is a pricy thing. Playing casual can be a too fun and you might wanna increase your win rate. A cheap deck is attractive, but it can get way too cheapy and you will miss out on good cards in the mid-range and top-range. You have to to choose a balance that is appropriate for your style and wallet.
Alternative commander cards to Squee, the Immortal
MTG is a popular card game – particularly when playing EDH. Even if you have the best suited general for your deck. You might want to swich it every second time to boost your fun level.