Finest Stangg MTG deck

Which type of strategy should you pick for Stangg

Before you practice, you must study. Study the meta game and you will get a skillful advance. Do you like control, combo or do you want to rush the game with a high tempo creature pressure, that will drive your opponents to quit Balance your game out and place your deck in the between zone. The sweet zone between control-deck & combo are the king of commander. When that’s said there are also other great strategies in other directions, like allroundability which is very critical when you are not playing one on one. Ifyou are creating a Stangg deck, you must focus on a deck synergy. That doesn’t mean that you can’t have supporting synergies. But be careful not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the staples for Stangg, which you must have

For each color, there are some magic cards, that are so robust, that all Commander decks should have them – regardless which commander you are having. Typically green has mana ramp, blue has counter spell, card draw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to name a few of them. You will also need some critical artifacts, like Lightning greaves. If you constantly select these cards – all your magic decks will turn out similar and get pretty monotonous. So except if you’re playing only to win – you should blend things up every now and then and experiment with other cards. When dealing with new cards you should off course concentrate on CMC. Your manavurce I EDH, is not essential as in modern or vintage, but you got to have early board control or protection. If you do not build a synergy to your commander, you should focus on 2 perspectives, when picking cards. 1. The highest outcome and 2. the undermost effect.

1. Some cards got high potential effect, for example exile every permanents and withdraw a card for each creature that where removed this way. Other cards like a direct damage has a natural small maximum effect.

2. Then there is the minimum effect. A board wipe has a minimum effect of nothing – because there might not be any creatures on the board when it is being cast. Other cards like basic lands are more secure to cast and works immediately, which raises the minimum effect. Go for a card, that performs both directions if it makes sense. It is super tactic to have a diverse mix of cards with both advantages, but even better to select cards, that works in both ways in some amount.

How dedicated should you go for a combo synergy

Winning is fun. But the winning feeling will be replaced with bitterness, if your opponent don’t like your winning style. Some combokills are more appealing than others. Here are some tips about which combo kills to skip out on:

• Stop playing 2 card infinite combos, that results in instantly win.

• Don’t play mass mana destruction – unless you are able to kill within 3-4 turns.

• Avoid funnelize one supercombo – it’s tiresome

• Do not use a lot of tutors to look for the same combo cards turn after turn

• Avoid using repeatable draw, card search and control that results a long and slowly death to your opponents.

No one like to wait for slow turns. When that’s said you have tomust decide how aggressive you wanna play. There’s a small difference between fun and competitive. Private play groups are usually more less competitive. Organized magic clubs are in semi-casual. Finally the competitive contests, arranged by retailers or shops, are the most competitive, where the casual element is non excisting.

Top mana ramp cards for Stangg

Ramp is essential when playing pressure and also when preperating for win cards. If you do not draw a mana acceleration card within the first 4 draw steps, you will lose momentum to your competants – especially if you are second in turn order. You shall spread mana acceleration cards going from CMC two – cmc 4. The best ramp cards will fetch for all land cards and get those into play tapped or untapped. This will crack the mana-curve and let you play high cmc bombs earlier. Lands put into the battlefield is much more safe methop to ramping, than using mana rocks or other mana utilities – thus that lands are more difficult to destroy. When playing green it’s easy to get great ramp cards. If you aren’t playing green, you have to look at non-green mana ramp.

Which magic cards does the top deck builders suggests

If you examine the decks from WOFTC tour you will see that commander is not a typical format in the 24 World tour. But here on the website we have gathered all the most used magic cards within a diverse cost span. You maybe won’t focus only on the best cards, but more on the popular cards, creative suggestions, bizarre alternatives, and endorsements from the best magic players in the pro tour.

Do you want to play competitive low budget or casual

Tournament level is a pricy affair. Playing casual can be a too casual and you maybe want to boost your win stats. A low budget deck is nice, but it can become too cheap and you will miss good cards in the middle-range and lower top-range. You need to get a level that is appropriate for your wish and wallet.

Alternative commanders to Stangg

Magic the Gathering is a popular game – especially when playing EDH. Even though you got the best commander for your deck. You maybe wanna swich it now and then to enhance your gaming experience.