The Leading Stitcher Geralf EDH-deck

Which strategy should you select for Stitcher Geralf

Before you design, you must learn. Understan the meta mechanics and you will get a tactical step ahead. Do you preper control, combo or do you want to speed the game with a high tempo creature push, which will drive your enemy to surrender Balance your deck out and put your tactics in the middle. The golden zone from control decks and combo decks are the king of EDH commander. That said there are also more great strategies in other dimension, like versatileness which is very impactfull when you are not playing one on one. Ifyou are working on a Stitcher Geralf deck, you must focus on 1 deck synergy. It does not mean that you can’t have sub synergies. But beware not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Stitcher Geralf, that are essentials

For every color, there are magic cards, that are so potent, that all Commander decks should have these cards – despite which commander you are playing with. Normally green has land ramp, blue has counter spell, carddraw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to name a few of them. You also need some critical artifacts, like Skull clamp. If you consistently choose these cards – all your edh decks will look the same and get very boring. So unless you’re playing only to win – you should blend things up occasionally and test other cards. When considering cards you should obviously look at CMC. Your mana-curve I EDH, isn’t so important as in type1 or legacy, but you have to have early board control or defence grid. If you do not build a synergy to your commander, you should consider on 2 parameters, when chosing cards. 1. The topmost outcome and 2. the undermost effect.

1. Specific cards has big potential effect, like destroy every permanents and get a card for each creature that where removed this way. Other cards like a single spot removal got a natural little maximum effect.

2. Then there is the lowest effect. A mass removal has a minimum effect of zero – thus there might not be any creatures on the battlefield when the spell resolves. Other cards e.g. basic lands are more unrisky to play and takes effect immediately, which raises the minimum effect. Aim for a card, that works both ways if it makes sense. It’s super plan to have a diverse mix of cards with both advantages, and even better to have cards, that works in both ways in some amount.

How much should you go for a combo synergy

It’s fun to win. But the winning feeling will be filled with sourness, if your opponents dislike your type of winning. Some combo wins are more appealing than others. Here are some recommandations about which combokills to avoid:

• Stop playing two cards infinite combos, that will create immediately win.

• Don’t play mass mana destruction – unless you are able to win within a couple of turns.

• Avoid over use one supercombo – it’s dull

• Do not use a ton of tutors to find the same combo pieces turn after turn

• Avoid using repeatable draw, card search and board control which causes a long and slow win.

No players appreciate to wait for long turns. When that’s said you have tomust decide how aggressive you want to play. There is a short distance among casual and competitive. Individual magic groups are often more less competitive. Arranged play clubs are in the middle. Finally the high end events, organized by retailers or shops, are the most competitive, where the casual element is lacking.

Greatest land ramp cards for Stitcher Geralf

Land ramp is essential when playing aggressive as well as building up for high cmc cards. If you unluckily don’t draw a land ramp card within the first four rounds, you are losing strength to your competants – specially if you are second in turn order. You shall blend land ramp cards ranging from CMC 2 – CMC-four. The best mana ramp cards can search for all land cards and put them in to play tapped or untapped. This will force the mana curve and let you cast bigger cards sooner. Lands on the battlefield is more safe methop to ramping, instead of using mana stone or similar mana utilities – thus that lands are harder to kill. When you are playing green it’s easy to find great ramp cards. If you are not playing green, you have to look for non green mana ramp.

Which cards does the top EDH players recommends

If you look at the decks from pro tour you will see that edh commander is not the typical playing format in the world tour. But here on the website we have collected some of most winning cards within a diverse cost range. Maybe you don’t wanna focus alone on the best cards, but also on the popular cards, creative suggestions, bizarre alternatives, and suggestions from the best EDH players in the entire world.

Do you want to play to win low budget or casual

Competitive will be an expensive affair. Playing casual can be a too casual and you maybe want to increase your win records. A low cost deck is desirable, but it can get way too low-priced and you will miss good cards in the medium-range and lower top-range. You need to find a balance that is appropriate for your wish and budget level.

Try these alternative magic cards to Stitcher Geralf

MTG is a great – especially when playing Singleton. Even if you got the best suited general for your EDH deck. You maybe want to amend it once in a while to boost your fun level.