Top Sun Ce, Young Conquerer EDH MTG deck
Which strategy should I choose for Sun Ce, Young Conquerer
Before you practice, you must learn. Understan the mid games and you will get a tactical step ahead. Do you like control, combo or do you want to set the pace with a high tempo creature push, which will drive your opponents to surrender Balance your game and place your strategy in the mid range. The mid spot from control & combo decks are the king of commander. But there are also other strong strategies in other dimension, like versatileness which is very critical when not playing 1 on 1. Whenyou are brewing a Sun Ce, Young Conquerer deck, you must focus on a deck-synergy. It does not mean that you cannot have side themes. But watch out not to diffuse your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the stax for Sun Ce, Young Conquerer, that are essentials
For all colour, there are magic cards, which are so powerful, that all EDH-decks should have them – no matter which commander you are playing with. Normally green has land ramp, blue has counterspells, card draw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has board wipes and tokens. This list was only to mention a few of them. You also need some of the good artifacts, like Lightning greaves. If you constantly choose those cards – all your commander decks will turn out the same and get very monotonous. So except if your are playing only to win – you should mix things up now and then and try new cards. When dealing with new cards you should naturally look at CMC. Your manavurce I EDH, isn’t so crucial as in modern or type, but you need to have early control or defence. If we don’t build a synergy to your commander, you should analyse on 2 things, when picking cards. 1. The highest outcome and 2. the lowest effect.
1. Some cards has high potential, e.g. bury all permanents and take a card for each creature that left the battlefield this way. Other cards like a counter spell has a natural little upper level effect.
2. Then we got the minimum effect. A mass removal has a minimum effect of nothing – thus there might not be any creatures on the battlefield when it resolves. Other cards e.g. basic lands are more unrisky to cast and takes effect instantly, which increases the minimum effect. Aim for a card, that performs both ways if you can. It is super tactic to have a good blend of cards with both advantages, but even better to find cards, that works in both ways in some level.
How dedicated should you go for a combo win con
Winning is fun. But the feeling will be filled with bitterness, if your opponent dislike your win. Some combokills are more good-natured than others. Here are some recommandations about which combo kills to skip out on:
• Avoid using 2 card infinite combos, which will create instant win.
• Avoid making mass land removal – unless you’re able to win within 3-4 turns.
• Avoid overuse one supercombo – it’s repetitive
• Do not use a ton of tutor cards to find the same combo pieces over and over again
• Avoid using repeatable draw, card search and control that results a long and slow death to your opponents.
Nobody appreciate to wait for everlasting turns. Nevertheless you have tomust decide how competitive you want to play. There’s a small difference among fun and competitive magic. Individual play groups are usually more casual. Public play communities are in between. Lastly the competitive events, arranged by companies or local shop, are the most competitive, where the level of fun is lacking.
Greatest ramp cards for Sun Ce, Young Conquerer
Land ramp is essential when playing pressure and also when building up for late game cards. If you do not get a ramp card within the first 4 turns, you are losing strength to your opponents – specially if you are not the starting player. You shall spread mana ramp cards going from CMC 2 to cmc4. The best mana acceleration cards can tutor for any land cards and put them in to the battlefield tapped or untapped. This will crack the manacurve and let you drop high cmc bombs earlier. Lands put into the battlefield is much more secure methop to ramping, than using mana stone or similar mana utilities – thus that lands are more difficult to kill. When you are playing green it’s easy to find great ramp cards. If you are not playing green, you need to look at non-green sources.
Which cards does the best EDH players suggests
When you examine the decks from 24K tour you will see that edh commander is not the typical game in the EDH tour. But here we have summed up all the most winning magic cards within a long cost span. You maybe don’t wanna focus exclusively on the best cards, but more on the playful cards, alternative suggestions, odd alternatives, and proposals from the best EDH players in the world tour.
Do you wanna play to win budget or for fun
Competition level is a pricy affair. Playing casual can be a little too casual and you might want to boost your win rate. Low budget is attractive, but you can get way too cheapy and you miss good cards in the middle-range and lower top-range. You have to to choose a balance that is appropriate for your style and money range.
Try these alternative commander cards to Sun Ce, Young Conquerer
MTG is a funny – particularly when playing Singleton. Also if you have the best suited general for your EDH-deck. You maybe wanna amend it now and then to boost your gameplay.