The Top Surrak, the Hunt Caller deck
Which strategy type should you select for Surrak, the Hunt Caller
Before you practice, you must learn. Study the meta mechanics and you will get a strategic advance. Do you like control, combo pieces or do you wanna to rush the game with a fast paced creature push, which will cause your opponent to quit Balance your play out and put your game in the mid zone. The golden spot between control-deck & combo-decks are the winner of commander. When that’s said there are also more strong strategies in other dimension, like versatileness which is very critical when not playing one-one. Whenyou are working on a Surrak, the Hunt Caller deck, you need to depend on a deck synergy. That doesn’t mean that you cannot have sub synergies. But beware not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the staples for Surrak, the Hunt Caller, which you don’t wanna miss
For all color, there are magic cards, which are so overpowered, that all Commander decks should have them – nomatter which commander you are using. Typically green has ramp, blue has counter spell, carddraw or bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipe and tokens. This was only to mention a few of them. You will also need some classic artifacts, like Skull clamp. If you consistently select those cards – all your decks will look similar and get sort of dull. So except if you’re playing only to win – you should mix your game up occasionally and try new cards. When examining cards you should naturally look at CMC. Your manavurce I EDH, is not important as in type1 or legacy, but you have to have early board control or defence. If we don’t consider synergy to your commander, you should analyse on 2 things, when selecting cards. 1. The uppermost outcome and 2. the undermost effect.
1. certain cards got big potential, e.g. remove every creatures and withdraw a card for each permanent that died this way. Other cards like a single spot removal has a natural small maximum effect.
2. Then there is the lowest effect. A board clearence has a minimum effect of nothing – thus there might not be any creatures on the board when it resolves. Other cards like basic lands are more unrisky to cast and takes effect instantly, which increases the minimum effect. Aim for a card, that works both directions if it makes sense. It’s good tactic to have a diverce mix of cards with both assets, but even better to choose cards, that works in both ways in some degrees.
How strongly should you try going for a combo-win
It is funny to win. But the feeling can be filled with sourness, if your fellow players don’t like your type of winning. Some combo wins are more good-natured than others. Here are some piece of advice about which combo wins to skip out on:
• Stop using two card infinite combos, that will create instantly win.
• Don’t play mass land destruction – unless you are able to kill within a couple of turns.
• Avoid over use the same combo – it is repetitive
• Don’t use a lot of tutorcards to search for the same combo pieces game after game
• Avoid using repeatable draw, card search and control which causes a long and slow win.
No one love to wait for everlasting turns. When that’s said you have tomust choose how ambitious you want to play. There is a small difference among fun and competitive magic. Independent play groups are often more casual. Arranged play communities are in more competitive. Finally the competitive events, organized by companies or magic shops, are the most competitive, where the casual element is lacking.
Greatest land ramp cards for Surrak, the Hunt Caller
Mana ramp is crucial when playing pressure and also when building up for high cmc cards. If you don’t get a mana acceleration card within the first 4 upkepps, you will lose momentum to your competants – especially if you are second in turn order. You should mix mana acceleration cards in the range from CMC 2 – CMC-four. The best mana acceleration cards will search for any land cards and put those in to the battlefield tapped or untapped. This will force the mana-curve and let you drop big bombs earlier. Lands on the battlefield is much more secure methop to ramping, than using mana rocks or similar mana utilities – thus that lands are more difficult to exile. When playing green it’s easy to find great ramp cards. If you don’t play green, you need to look for alternative mana ramp.
Which cards does the top magic players recommends
If you examine the decks from 24K tour you will see that edh commander is not the used playing format in the WOFTC tour. But here on the website we have lined up some of most winning cards within a long price range. You maybe won’t focus only on the best cards, but also on the playful cards, alternative suggestions, odd alternatives, and proposals from the best players in the world tour.
Do you wanna play to win budget or for fun
Competitive can be an expensive affair. Casual magic can be a too fun and you might wanna enhance your wins. Low budget is attractive, but you can get too economical and you will miss out on great cards in the middle-range and top-range. You have to to get a level that is appropriate for your wish and budget range.
Try these alternative commanders to Surrak, the Hunt Caller
MTG is a strategic game – particularly when playing Singleton. Even if you have the optimal general for your EDH-deck. You might want to swich it every second time to increase your fun level.