The Leading Takeno, Samurai General EDH MTG deck

Which strategy type should you choose for Takeno, Samurai General

Before you design, you must study. Study the meta strategies and you will get a strategic advance. Do you like control, combo or do you wanna to speed up with a fast paced creature push, that will force your opponent to give up Readjust your deck out and place your deck in the mid zone. The sweet zone from control & combo are the winner of EDH. But there are also other strong strategies in other dimension, like versatileness which is very essential when not playing 1-on-1. Whenyou are working on a Takeno, Samurai General deck, you need to rely on a deck synergy. That does not mean that you cannot have sub synergies. But beware not to pollute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Takeno, Samurai General, which are must haves

For each colour, there are some magiccards, which are so robust, that all EDH decks should have these cards – nomatter which commander you are having. Normally green has ramp, blue has counterspells, carddraw or mass bounce. Red has some essential combo cards and black got tutors. Lastly white has board wipes and tokens. This was only to mention a few of them. You also need some classic artifacts, like Sol ring. If you constantly choose these cards – all your decks will look the same and get sort of uninteresting. So unless you’re playing only for winning – you should stir things up from time to time and test other cards. When considering cards you should naturally concentrate on CMC. Your mana curve I EDH, is not important as in modern or vintage, but you have to possess early board control or protection. If we don’t build a synergy to your commander, you should consider on two perspectives, when selecting cards. 1. The uppermost outcome and 2. the minimum effect.

1. Specific cards got high effect potential, for example bury every permanents and withdraw a card for each creature that died this way. Other cards like a direct damage got a obvious low maximum effect.

2. Then there’s also the lowest effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the table when it resolves. Other cards e.g. direct damage are more unrisky to play and works directly, which raises the minimum effect. Aim for a card, that works both ways if possible. It’s good idea to have a diverse mix of cards with the two assets, but even better to have cards, that works in both ways in some amount.

How strongly should you go for a combo win

It’s fun to win. But the winning feeling will be replaced with bitterness, if your enemies disrespect your type of winning. Some combo kills are more attractive than others. Here are some recommandations about which combo kills to avoid:

• Stop using two cards infinite combos, which results in instant win.

• Avoid making mass mana destruction – without being able to win within 3-4 turns.

• Avoid exaggerate on the same combo – it’s dull

• Don’t use a lot of tutor cards to look for the same combo pieces game after game

• Avoid using repeatable draw, card search and board control which causes a long and slowly death to your opponents.

No one like to wait for slow turns. Elseways you have tomust decide how aggressive you want to play. There’s a fine line among fun and competitive. Private magic groups are usually more focused on fun. Arranged magic clubs are in semi competitive. Thirdly the high end contests, arranged by retailers or shops, are the most competitive, where the casual element is non excisting.

Best mana ramp cards for Takeno, Samurai General

Mana acceleration is crucial for playing tempo as well as building up for win cards. If you unluckily don’t hit a mana acceleration card within the first 4 rounds, you are losing momentum to your enemies – especially if you are not the starting player. You shall spread mana acceleration cards going from cmc 2 – cmc4. The best land ramp cards can search for all land cards and get those into the battlefield tapped or untapped. This will break the mana-curve and let you cast high cmc bombs earlier. Lands on the battlefield is more safe methop to ramping, instead of using artifact manas or similar mana tactics – thus that lands are more difficult to destroy. When you are playing green it is easy to find great ramp cards. If you aren’t playing green, you need to look for alternative cards.

Which MTG cards does the best recommends

If you examine the decks from world cup you will see that EDH is not the used playing format in the EDH tour. But here on the website we have lined up all the most used cards within a diverse price range. Maybe you won’t focus exclusively on the top cards, but more on the playful cards, alternative suggestions, weird alternatives, and endorsements from the best in the world.

Do you wanna play to win low budget or casual

Competitive is a pricy affair. Casual can be a little too casual and you might want to enhance your winrate. A non-pricy deck is nice, but you can become too low-priced and you miss great cards in the middle-range and lower top-range. You have to to choose a level that is suitable to your wish and budget.

Try these alternative cards to Takeno, Samurai General

Magic the Gathering is a strategic card game – especially when playing Emperor. Even if you have the best general for your EDH-deck. You might wanna change it once in a while to enhance your fun level.