Leading Tana, the Bloodsower EDH MTG deck

Which strategy type should I select for Tana, the Bloodsower

Before you design, you should learn. Learn the meta game and you will get a skillful advance. Do you preper control, combo or do you want to speed up with a accellerated creature push, which can force your opponent to quit Stabilize things out and put your game in mid range. The golden zone between control and combo are the winner of commander. But there are also alternative strong strategies in other dimension, like adaptability which is very critical when not playing 1-on-1. Ifyou are brewing a Tana, the Bloodsower deck, you need to rely on one synergy. That doesn’t mean that you cannot have sub synergies. But be careful not to diffuse your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Tana, the Bloodsower, which needed

For all colour, there are cards, which are so robust, that all Commander decks should have these cards – regardless which commander you are having. Traditionally green has mana ramp, blue has counter spell, card draw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This was only to mention a few of them. You will also need some classic artifacts, like Mana crypt. If you always select these cards – all your magic decks will turn out the same and get very monotonous. So unless your are playing only to win – you should blend things up every now and then and experiment with other cards. When dealing with new cards you should obviously concentrate on CMC. Your mana-curve I EDH, is not important as in modern or legacy, but you have to possess early board control or defence. If you do not consider synergy to your commander, you should focus on two parameters, when selecting cards. 1. The highest effect and 2. the undermost effect.

1. Specific cards got big potential effect, for example destroy every creatures and withdraw a card for each creature that left the battlefield this way. Other cards like a direct damage got a natural small maximum effect.

2. Then there is the lowest effect. A board wipe has a minimum effect of nothing – thus there might not be any creatures on the battlefield when it is being played. Other cards for example basic lands are more secure to play and works immediately, which increases the minimum effect. Go for a card, that performs both ways if it makes sense. It is super strategy to have a good blend of cards with the two assets, and even better to choose cards, that works in both ways in some amount.

How dedicated should you build for a combo win con

It is fun to win. But the feeling will be replaced with acrimony, if your enemies don’t like your win. Some combokills are more good-natured than others. Here are some recommandations about which combos to avoid:

• Stop using two card infinite combos, that results in instantly win.

• Avoid making mass mana removal – unless you’re able to win within 3-4 turns.

• Avoid over do on the same combo – it’s tiring

• Don’t use a lot of tutor cards to look for the same combo pieces game after game

• Avoid using mass draw, card search and board control that results a long and slow win.

Nobody like to wait for slow turns. Elseways you have tomust decide how aggressive you want to play. There’s a short distance between fun and competitive magic. Private playgroups are often more focused on fun. Public magic clubs are in semi competitive. Thirdly the competitive contests, organized by retailers or local shop, are the most competitive, where the level of fun is non excisting.

Top ramp cards for Tana, the Bloodsower

Mana ramp is essential for playing aggressive as well as preparing for late game finishers. If you don’t draw a mana acceleration card within the first 4 turns, you will lose momentum to your opponents – especially if you are third in turn order. You should blend land ramp cards going from CMC two – CMC four. The best mana ramp cards can tutor for any land cards and put those in to the battlefield tapped or untapped. This will crack the mana curve and let you drop bigger bombs earlier. Lands put into the battlefield is much more secure way of ramping, instead of using mana rocks or similar mana tactics – thus that lands are more difficult to destroy. If you are using green it is easy to find great ramp cards. If you are not playing green, you have to look for non-green cards.

Which magic cards does the top deck builders recommends

If you examine the decks from EDH tour you can see that commander is not the most typical playing format in the pro tour. But here we have lined up all the most winning cards within a long cost span. You maybe don’t wanna focus only on the top cards, but also on the popular cards, alternative suggestions, odd alternatives, and proposals from the best players in the entire world.

Do you wanna play competitive budget or casual

Competitive is a pricy affair. Playing casual can be a little too casual and you might want to boost your win records. A cheap deck is nice, but it can become way too cheapy and you will miss great cards in the mid-range and top-range. You have to to find a balance that suits your wish and budget range.

Alternative cards to Tana, the Bloodsower

MTG is a strategic cardgame – especially when playing EDH. Even though you got the best commander for your EDH-deck. You might wanna swich it once in a while to boost your game play.