Top Tawnos, Urza’s Apprentice EDH MTG deck
Which strategy should I choose for Tawnos, Urza’s Apprentice
Before you build, you must study. Study the meta mechanics and you get a tactical step ahead. Do you like control, combo out or do you wanna to set the pace with a high tempo creature pressure, that will drive your adversary to quit Balance your game and place your game in the golden spot. The sweet spot between control and combo-decks are the winner of EDH commander. But there are also more strong strategies in other dimension, like adaptability which is very impactfull when not playing 1 on 1. Ifyou are working on a Tawnos, Urza’s Apprentice deck, you must rely on 1 synergy. It does not mean that you can’t have supporting synergies. But beware not to pollute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the staples for Tawnos, Urza’s Apprentice, that you must have
For all colour, there are cards, which are so powerful, that all Commanderdecks should have them – no matter which commander you are using. Typically green has manacards, blue has counterspells, draw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to mention a fewcards. You will also need some critical artifacts, like Mana crypt. If you consistently select those cards – all your edh decks will be the same and get pretty boring. So unless your are playing only for winning – you should stir things up from time to time and test new cards. When examining cards you should off course focus on CMC. Your mana-curve I EDH, isn’t so important as in type1 or legacy, but you got to possess early board control or protection. If we do not focus on synergy to your commander, you should consider on 2 angles, when selecting cards. 1. The upper effect and 2. the minimum outcome.
1. Specific cards got big effect potential, e.g. exile all creatures and withdraw a card for each creature that left the battlefield this way. Other cards like a direct damage got a natural little maximum effect.
2. Then we also got the undermost effect. A mass removal has a minimum effect of nothing – because there might not be any creatures on the battlefield when it resolves. Other cards like spot removal are more safe to cast and works promptly, which increases the minimum effect. Go for a card, that works both directions if it makes sense. It’s great idea to have a good mix of cards with the two advantages, but even better to select cards, that performs in both ways in some degrees.
How strongly should you go for a win con
It is fun to win. But the feeling can be replaced with sourness, if your fellow players disrespect your win. Some combos are more likeable than others. Here are some tips about which combo wins to avoid:
• Avoid playing two cards infinite combos, that will create immediately win.
• Don’t play mass mana removal – unless you’re able to kill within few turns.
• Avoid over do on 1 supercombo – it is tiring
• Don’t use a lot of tutor cards to look for the same combo cards turn after turn
• Avoid using mass draw, card search and control which causes a long and slow victory.
No players like to wait for everlasting turns. When that’s said you have tomust choose how aggressive you wanna play. There’s a thin line among casual and competitive. Private play-groups are usually more casual. Arranged play groups are in more competitive. Lastly the competitive contests, arranged by companies or magic shops, are the most competitive, where the casual element is absent.
Top land ramp cards for Tawnos, Urza’s Apprentice
Mana acceleration is crucial when playing tempo as well as preperating for late game cards. If you don’t get a mana acceleration card within the first four turns, you will lose momentum to your opponents – specially if you are third in turn order. You should mix land ramp cards in the spectrum from cmc2 – CMC-four. The best ramp cards will search for non-basic land cards and put those into play tapped or untapped. This will crack the mana curve and let you cast high cmc bombs sooner. Lands put directly into the battlefield is more safe way of ramping, instead of using mana stone or similar mana tactics – thus that lands are harder to exile. If you are green it is easy to find great ramp cards. If you are not playing green, you need to look for alternative cards.
Which cards does the best players suggests
If you study the decks from world tour you can see that EDH is not a typical format in the Pro-tour. But on this website we have lined up some of best cards within a diverse cost span. Maybe you won’t focus exclusively on the top cards, but also on the popular cards, creative suggestions, funky alternatives, and endorsements from the best magic players in the world tour.
Do you wanna play competitive low budget or casual
Competitive can be an expensive affair. Casual magic can be a too fun and you might want to increase your win stats. A non-pricy deck is attractive, but it can become way too economical and you will miss good cards in the middle-range and lower top-range. You have to to choose a balance that suits your wish and budget.
Alternative magic cards to Tawnos, Urza’s Apprentice
MTG is a popular – particularly when playing Singleton. Even if you got the optimal commander for your EDH-deck. You might wanna swich it every second time to increase your fun level.