Greatest Temmet, Vizier of Naktamun EDH-deck

Which strategy type should you select for Temmet, Vizier of Naktamun

Before you build, you must learn. Understan the meta strategies and you will get a strategic step ahead. Do you like control, combo pieces or do you wanna to set the pace with a fast paced creature pressure, that can force your enemy to give up Balance things out and place your game in the mid zone. The diamond zone between control decks and combo are the king of commander. When that’s said there are also likewise great strategies in other dimension, like versatileness which is very important when not playing one on one. Whenyou are building a Temmet, Vizier of Naktamun deck, you must focus on 1 deck synergy. That doesn’t mean that you cannot have sub themes. But be careful not to pollute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Temmet, Vizier of Naktamun, that needed

For each colour, there are magic cards, that are so robust, that all EDH-decks should have them – nomatter which commander you are having. Typically green has manacards, blue has counters, card draw or bounce. Red has some essential combo cards and black got tutors. Finally white has board wipe and tokens. This list was only to name a few of them. You also need some critical artifacts, like Mana crypt. If you consistently select those cards – all your edh decks will turn out the same and get pretty uninteresting. So unless your are playing only to win – you should stir it up occasionally and experiment with other cards. When examining cards you should obviously focus on CMC. Your mana curve I EDH, is not essential as in modern or vintage, but you need to have early board control or defence. If we don’t focus on synergy to your commander, you should focus on two things, when selecting cards. 1. The upper outcome and 2. the undermost effect.

1. Specific cards got big effect potential, e.g. bury every permanents and draw a card for each creature that where removed this way. Other cards like a counter spell got a natural small maximum effect.

2. Then there is the lowest effect. A mass removal has a minimum effect of nothing – because there might not be any creatures on the board when the spell is being played. Other cards e.g. spot removal are more unrisky to cast and works directly, which raises the minimum effect. Aim for a card, that performs both directions if you can. It is great strategy to have a good mix of cards with both advantages, and even better to have cards, that performs in both ways in some amount.

How much should you go for a win con

It is fun to win. But the feeling can be replaced with sourness, if your opponents dislike your win. Some combo kills are more likeable than others. Here are some tips about which combo wins to avoid:

• Avoid using 2 cards infinite combos, which will create instantly win.

• Avoid making mass mana removal – without being able to kill within a couple of turns.

• Avoid over use one supercombo – it’s monotonous

• Don’t use a lot of tutors to search for the same combo pieces over and over again

• Avoid using repeatable draw, card search and board control to cause a long and slow victory.

No players like to wait for long turns. On the other hand you have tomust decide how ambitious you wanna play. There is a thin line between fun and competitive magic. Private play-groups are often more focused on fun. Organized play groups are in between. Lastly the elite contests, arranged by companies or magic webshops, are the most competitive, where the level of fun is lacking.

Best ramp cards for Temmet, Vizier of Naktamun

Mana ramp is crucial for playing aggression and also when building up for late game bombs. If you unluckily don’t get a land acceleration card within the first four turns, you are losing terrain to your opponents – especially if you are second in turn order. You should mix land acceleration cards in the spectrum from CMC two – CMC four. The best ramp cards will fetch for all land cards and get them into the battlefield tapped or untapped. This will break the mana curve and let you cast big cards earlier. Lands put into the battlefield is much more secure way of ramping, than using artifact stones or similar mana utilities – thus that lands are harder to remove. If you are using green it’s easy to get great ramp cards. If you don’t play green, you need to look for non green cards.

Which cards does the top EDH players suggests

If you study the decks from 24K tour you can see that edh commander is not the most used playing format in the world tour. But here on the website we have gathered some of most winning cards within a long money range. You maybe won’t focus exclusively on the top cards, but more on the popular cards, alternative suggestions, weird alternatives, and proposals from the best players in the entire world.

Do you want to play to win low budget or casual

Tournament level can be an expensive thing. Casual gaming can be a little too fun and you maybe wanna enhance your win stats. A cheap deck is nice, but you can get too cheapy and you miss good cards in the mid-range and lower top-range. You have to to get a level that suits your needs and wallet.

Try these alternative commanders to Temmet, Vizier of Naktamun

Magic the Gathering is a funny game – especially when playing Emperor. Even though you got the best suited commander for your EDH-deck. You might want to swich it once in a while to enhance your gaming experience.