Leading Teysa, Envoy of Ghosts MTG deck

Which strategy should I go with for Teysa, Envoy of Ghosts

Before you build your deck, you must learn. Learn the meta game and you get a strategic step ahead. Do you preper control, combo out or do you want to speed the game with a high tempo creature push, that can make your opponents to give up Stabilize your deck out and place your game in the golden spot. The diamond zone between control decks and combo decks are the winner of EDH commander. That said there are also more great strategies in other directions, like adaptability which is very critical when not playing 1 on 1. Whenyou are building a Teysa, Envoy of Ghosts deck, you need to depend on one deck-synergy. It does not mean that you can’t have supporting synergies. But be careful not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Teysa, Envoy of Ghosts, that are core

For all color, there are some magiccards, that are so good, that all Commanderdecks should have these cards – no matter which commander you are having. Traditionally green has land ramp, blue has counter spell, card draw or mass bounce. Red has some essential combo cards and black got tutors. Finally white has board wipe and tokens. This was only to name a few of them. You also need some of the good artifacts, like Lightning greaves. If you consistently select those cards – all your magic decks will turn out the same and get sort of dull. So except if your are playing only for winning – you should blend things up every now and then and experiment with other cards. When dealing with new cards you should naturally look at CMC. Your manavurce I EDH, isn’t so important as in modern or vintage, but you have to have early control or defence grid. If we do not build a synergy to your commander, you should consider on two perspectives, when chosing cards. 1. The uppermost outcome and 2. the undermost effect.

1. Specific cards has high effect potential, for example destroy every creatures and take a card for each creature that died this way. Other cards like a direct damage has a obvious small upper level effect.

2. Then we also got the lowest effect. A board wipe has a minimum effect of nothing – because there might not be any creatures on the battlefield when it resolves. Other cards like spot removal are more secure to cast and takes effect instantly, which raises the minimum effect. Aim for a card, that performs both directions if possible. It is good idea to have a diverce blend of cards with both advantages, but even better to find cards, that works in both ways in some degrees.

How dedicated should you build for a combo-win

It is funny to win. But the winning feeling will be filled with bitterness, if your opponents disrespect your winning style. Some combo wins are more attractive than others. Here are some tips about which combos to skip out on:

• Avoid using two cards infinite combos, that results in instantly win.

• Don’t play mass mana removal – unless you are able to kill within few turns.

• Avoid funnelize the same supercombo – it’s dull

• Do not use a ton of tutor cards to look for the same combo cards over and over again

• Avoid using mass draw, card search and control to cause a long and slow victory.

No one love to wait for time consuming turns. Nevertheless you have tomust decide how aggressive you wanna play. There’s a fine line between fun and competitive. Individual playgroups are usually more less competitive. Organized play groups are in semi-casual. Finally the competitive contests, arranged by companies or local shop, are the most competitive, where the casual element is non excisting.

Top mana ramp cards for Teysa, Envoy of Ghosts

Land ramp is important when playing aggressive as well as preperating for late game bombs. If you don’t draw a land ramp card within the first four upkepps, you will lose terrain to your opponents – specially if you are third in turn order. You should spread ramp cards in the range from CMC 2 to cmc4. The best mana acceleration cards will fetch for all land cards and put those into play tapped or untapped. This will force the mana-curve and let you cast big bombs earlier. Lands on the battlefield is more safe methop to ramping, instead of using artifact stones or similar mana tactics – thus that lands are more difficult to remove. If you are green it’s easy to get great ramp cards. If you are not playing green, you have to look for alternative mana ramp.

Which cards does the best magic players recommends

If you examine the decks from EDH tour you can see that EDH is not the used game in the Pro-tour. But here we have gathered some of best magic cards within a broad price span. Maybe you don’t wanna focus only on the top cards, but more on the popular cards, creative suggestions, odd alternatives, and recommendations from the best players in the world.

Do you wanna play competitive budget or casual

World class level is an expensive affair. Casual can be a little too fun and you maybe wanna enhance your wins. A non-pricy deck is nice, but you can get way too cheap and you will miss great cards in the middle-range and top-range. You need to choose a balance that suits your need and wallet.

Other alternative commanders to Teysa, Envoy of Ghosts

MTG is a funny card game – especially when playing Emperor. Even if you have the best suited general for your deck. You maybe wanna swich it every second time to increase your fun level.