The Best The Gitrog Monster EDH MTG deck

Which type of strategy should you select for The Gitrog Monster

Before you build, you must study. Understan the meta clock and you will get a tactical step ahead. Do you like control, combo out or do you wanna to speed up with a high tempo creature push, that can drive your enemy to surrender Stabilize things out and place your tactics in the mid zone. The sweet zone between control and combo decks are the king of commander. When that’s said there are also other great strategies in other directions, like allroundability which is very essential when you are not playing 1 on 1. Whenyou are making a The Gitrog Monster deck, you need to focus on 1 synergy. That doesn’t mean that you cannot have sub themes. But watch out not to pollute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for The Gitrog Monster, that you don’t wanna miss

For all color, there are some magiccards, which are so powerful, that all Commanderdecks should have them – despite which commander you are using. Typically green has manacards, blue has counterspells, draw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to name a fewcards. You also need some of the good artifacts, like Mana vault. If you always pick those cards – all your commander decks will turn out the same and get very monotonous. So except if your are playing only for winning – you should mix it up occasionally and experiment with other cards. When dealing with new cards you should naturally concentrate on CMC. Your manavurce I EDH, isn’t so important as in modern or legacy, but you have to possess early board control or defence. If we do not focus on synergy to your commander, you should consider on 2 parametres, when chosing cards. 1. The highest effect and 2. the lowest outcome.

1. Specific cards has big potential, for example remove every creatures and take a card for each permanent that left the battlefield this way. Other cards like a counter spell got a natural low maximum effect.

2. Then there is the lowest effect. A board wipe has a minimum effect of nothing – thus there might not be any creatures on the battlefield when the spell is being played. Other cards like spot removal are more secure to play and takes effect immediately, which raises the minimum effect. Aim for a card, that works both directions if possible. It’s super tactic to have a good mix of cards with both advantages, but even better to have cards, that performs in both ways in some amount.

How focused should you go for a combo win

It is fun to win. But the feeling will be replaced with acrimony, if your enemies disrespect your win condition. Some combokills are more likeable than others. Here are some piece of advice about which combo kills to skip out on:

• Avoid using two card infinite combos, that creates instantly win.

• Stop casting mass mana removal – unless you are able to kill within few turns.

• Avoid overdoing the same supercombo – it is boring

• Do not use a lot of tutorcards to search for the same combo pieces turn after turn

• Avoid using mass draw, card search and control that results a long and slowly win.

Nobody appreciate to wait for everlasting turns. When that’s said you have tomust decide how aggressive you want to play. There is a fine line between casual and competitive. Private magic groups are usually more focused on fun. Organized play groups are in between. Finally the competitive contests, arranged by companies or magic shops, are the most competitive, where the casual element is lacking.

Top mana ramp cards for The Gitrog Monster

Ramp is crucial for playing aggression and also when building up for late game bombs. If you don’t draw a land ramp card within the first 4 turns, you are losing momentum to your opponents – especially if you are not the starting player. You shall spread land acceleration cards in the spectrum from CMC two – CMC-four. The best land ramp cards will fetch for all land cards and get them in to play tapped or untapped. This will force the mana-curve and let you cast bigger cards earlier. Lands on the battlefield is much more safe methop to ramping, instead of using artifact manas or similar mana tactics – thus that lands are more difficult to destroy. When you are playing green it is easy to find great ramp cards. If you aren’t playing green, you need to look for non green cards.

Which magic cards does the best suggests

If you look at the decks from world tour you will see that edh commander is not a used format in the WOFTC tour. But here on the website we have summed up all the most winning cards within a diverse price range. You might won’t focus only on the best cards, but more on the funny cards, creative suggestions, bizarre alternatives, and suggestions from the best in the pro tour.

Do you want to play competitive low budget or for fun

World class level will be a pricy thing. Casual can be a little too fun and you might wanna enhance your win records. A cheap deck is nice, but it can become too cheap and you will miss out on good cards in the mid-range and lower top-range. You need to find a balance that suits your wish and wallet.

Other alternative commanders to The Gitrog Monster

Magic the Gathering is a funny card game – particularly when playing Emperor. Also if you have the best suited commander for your EDH-deck. You maybe want to swich it once in a while to boost your fun level.