The Leading The Haunt of Hightower EDH magicdeck
Which style should you select for The Haunt of Hightower
Before you build your deck, you should learn. Learn the meta game and you get a skillful step ahead. Do you like control, combo or do you want to set the pace with a fast paced creature pressure, which will drive your enemy to surrender Stabilize your game out and place your tactics in the between zone. The golden zone between control-deck & combo decks are the winner of commander. But there are also other great strategies in other directions, like adaptability which is very critical when not playing 1-1. Ifyou are creating a The Haunt of Hightower deck, you must focus on one synergy. It does not mean that you can’t have sub synergies. But beware not to pollute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the staples for The Haunt of Hightower, that needed
For all color, there are magic cards, which are so good, that all EDH decks should have them – regardless which commander you are playing with. Traditionally green has manacards, blue has counter spell, carddraw or bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipe and tokens. This was only to mention a fewcards. You also need some classic artifacts, like Solemn simulacrum. If you always select these cards – all your decks will look the same and get pretty monotonous. So except if your are playing only for winning – you should stir things up every now and then and experiment with new cards. When dealing with new cards you should naturally concentrate on CMC. Your mana curve I EDH, is not critical as in modern or vintage, but you need to have early control or defence. If we don’t consider synergy to your commander, you should consider on 2 perspectives, when selecting cards. 1. The uppermost effect and 2. the lowest effect.
1. certain cards got big effect potential, for example destroy all creatures and draw a card for each creature that died this way. Other cards like a direct damage has a natural small maximum effect.
2. Then we got the undermost effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the table when the spell is being played. Other cards like basic lands are more unrisky to play and works promptly, which raises the minimum effect. Go for a card, that works both directions if it makes sense. It’s good strategy to have a diverse mix of cards with the two advantages, and even better to choose cards, that performs in both ways in some amount.
How focused should you build for a combo win
It is fun to win. But the winning feeling can be replaced with sourness, if your competitors disgust your win. Some combos are more likeable than others. Here are some piece of advice about which combokills to avoid:
• Avoid using 2 cards infinite combos, which creates instantly win.
• Avoid making mass land destruction – without being able to kill within a couple of turns.
• Avoid exaggerate on the same combo – it is tiring
• Don’t use a lot of tutorcards to find the same combo cards game after game
• Avoid using mass draw, card search and board control that results a long and slow victory.
No players appreciate to wait for everlasting turns. Nevertheless you have tomust choose how ambitious you wanna play. There is a small difference between casual and competitive. Private play-groups are generally more focused on fun. Arranged play communities are in semi-casual. Finally the high end tournaments, arranged by companies or magic shops, are the most competitive, where the fun level is lacking.
Best mana acceleration cards for The Haunt of Hightower
Mana ramp is crucial when playing pressure as well as preperating for high cmc cards. If you don’t get a ramp card within the first four rounds, you will lose terrain to your competants – specially if you are not the starting player. You shall blend land ramp cards in the range from CMC two to cmc 4. The best mana acceleration cards can search for any land cards and get those into play tapped or untapped. This will crack the mana curve and let you drop bigger cards earlier. Lands put into the battlefield is more secure methop to ramping, instead of using mana rocks or other mana tactics – thus that lands are more difficult to remove. When playing green it is easy to find great ramp cards. If you are not playing green, you need to look at non green mana ramp.
Which magic cards does the best deck builders suggests
When you look at the decks from world tour you can see that edh commander is not a typical playing format in the 24K tour. But on this website we have summed up some of best magic cards within a diverse price range. You might don’t wanna focus alone on the top cards, but also on the funny cards, creative suggestions, weird alternatives, and recommendations from the best deck builders in the entire world.
Do you wanna play competitive budget or for fun
World class level is a pricy affair. Casual gaming can be a too casual and you maybe want to increase your win-rate. A low budget deck is attractive, but it can become too low-priced and you will miss good cards in the medium-range and lower top-range. You have to to choose a level that is suitable to your style and budget range.
Try these alternative cards to The Haunt of Hightower
MTG is a strategic card game – especially when playing Emperor. Even though you got the best suited general for your EDH deck. You might want to change it once in a while to boost your playing experience.