Leading The Scarab God MTG-deck
Which strategy should you go with for The Scarab God
Before you build your deck, you should learn. Understan the mid games and you will get a tactical advance. Do you preper control, combo or do you want to speed the game with a accellerated creature push, which can force your opponent to quit Balance your game and place your strategy in the mid zone. The sweet zone between control decks & combo decks are the master of commander. That said there are also other great strategies in other directions, like allroundability which is very critical when not playing one on one. Ifyou are working on a The Scarab God deck, you need to focus on one deck-synergy. That doesn’t mean that you can’t have supporting synergies. But be careful not to diffuse your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the staples for The Scarab God, that are core
For each colour, there are some cards, that are so potent, that all Commander decks should have them – nomatter which commander you are having. Normally green has manacards, blue has counter spell, card draw or bounce. Red has some essential combo cards and black got tutors. Lastly white has mass removal and tokens. This list was only to name a fewcards. You also need some classic artifacts, like Mana crypt. If you constantly pick those cards – all your decks will turn out the same and get a little monotonous. So except if your are playing only for winning – you should blend your game up occasionally and try other cards. When dealing with new cards you should obviously look at CMC. Your mana curve I EDH, isn’t so critical as in modern or type, but you have to possess early control or defence grid. If we do not focus on synergy to your commander, you should analyse on 2 perspectives, when chosing cards. 1. The maximum effect and 2. the minimum effect.
1. Specific cards got big potential, for example bury all creatures and get a card for each permanent that left the battlefield this way. Other cards like a direct damage has a natural small upper level effect.
2. Then we got the undermost effect. A boardwipe has a minimum effect of nothing – because there might not be any creatures on the table when it resolves. Other cards e.g. basic lands are more safe to play and works promptly, which raises the minimum effect. Go for a card, that performs both directions if you can. It is good tactic to have a good mix of cards with both advantages, and even better to choose cards, that works in both ways in some degrees.
How much should you go for a combo-win
It is funny to win. But the winning feeling can be replaced with sourness, if your opponents disrespect your type of winning. Some combokills are more symphatic than others. Here are some recommandations about which combokills to avoid:
• Avoid playing two card infinite combos, which creates immediately win.
• Stop casting mass land removal – without being able to win within few turns.
• Avoid overdoing 1 supercombo – it is repetitive
• Do not use a lot of tutors to search for the same combo cards game after game
• Avoid using mass draw, card search and control which causes a long and slowly death to your opponents.
No players love to wait for slow turns. Elseways you have tomust choose how competitive you want to play. There is a short distance between fun and competitive magic. Individual magic groups are generally more less competitive. Public magic clubs are in more competitive. Thirdly the competitive tournaments, organized by companies or shops, are the most competitive, where the casual element is lacking.
Best ramp cards for The Scarab God
Mana ramp is important when playing aggressive as well as preperating for late game finishers. If you don’t draw a land ramp card within the first four rounds, you are losing terrain to your competants – especially if you are not the starting player. You should spread mana ramp cards ranging from CMC two to cmc4. The best mana ramp cards will fetch for any land cards and put those in to play tapped or untapped. This will crack the mana-curve and let you play big cards earlier. Lands put into the battlefield is much more safe methop to ramping, instead of using artifact manas or similar mana tactics – thus that lands are harder to remove. When you are playing green it’s easy to find great ramp cards. If you don’t play green, you have to look at non green mana ramp.
Which cards does the top players recommends
When you look at the decks from 24 World tour you will see that commander is not the most typical playing format in the EDH tour. But on this website we have collected some of greatest magic cards within a broad money span. You might won’t focus only on the best cards, but also on the funny cards, creative suggestions, funky alternatives, and endorsements from the best EDH players in the country.
Do you want to play to win budget or casual
Tournament level is a pricy thing. Casual can be a little too casual and you maybe want to increase your win stats. A low cost deck is desirable, but it can become too cheap and you miss out on good cards in the middle-range and lower top-range. You need to get a balance that suits your needs and budget range.
Try these alternative commander cards to The Scarab God
Magic the Gathering is a great cardgame – particularly when playing EDH. Even if you got the optimal general for your EDH-deck. You might want to change it every second time to increase your fun level.