Best Thrun, the Last Troll Commander deck

Which strategy type should I choose for Thrun, the Last Troll

Before you design, you should study. Learn the meta mechanics and you get a strategic step ahead. Do you preper control, combo out or do you want to rush the game with a fast paced creature push, which can drive your opponent to give up Readjust your deck and place your strategy in mid range. The sweet spot from control-deck & combo-decks are the master of EDH. That said there are also alternative strong strategies in other dimension, like allroundability which is very critical when not playing 1-on-1. Ifyou are brewing a Thrun, the Last Troll deck, you need to depend on 1 synergy. That doesn’t mean that you can’t have subthemes. But beware not to diffuse your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Thrun, the Last Troll, that are essentials

For every colour, there are magiccards, which are so robust, that all EDH-decks should have these cards – no matter which commander you are playing with. Typically green has land ramp, blue has counterspells, carddraw or bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This list was only to name a few of them. You also need some of the good artifacts, like Sol ring. If you consistently pick these cards – all your decks will look similar and get a little uninteresting. So except if you’re playing only to win – you should mix things up occasionally and test new cards. When considering cards you should obviously look at CMC. Your mana-curve I EDH, isn’t so important as in type1 or type, but you got to possess early board control or defence grid. If we do not consider synergy to your commander, you should analyse on two parametres, when chosing cards. 1. The uppermost effect and 2. the undermost effect.

1. Specific cards got high potential, for example exile every creatures and take a card for each creature that left the battlefield this way. Other cards like a single spot removal has a natural low maximum effect.

2. Then we got the lowest effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the board when it is being played. Other cards like spot removal are more unrisky to play and takes effect immediately, which increases the minimum effect. Aim for a card, that performs both ways if you can. It is great tactic to have a diverse blend of cards with both advantages, and even better to find cards, that works in both ways in some degrees.

How strongly should you go for a combo win con

Winning is fun. But the feeling will be replaced with sourness, if your opponent disrespect your winning style. Some combokills are more good-natured than others. Here are some tips about which combo wins to avoid:

• Stop using 2 card infinite combos, that creates instantly win.

• Don’t play mass land removal – unless you are able to kill within 3-4 turns.

• Avoid over do on the same supercombo – it is humdrum

• Don’t use a lot of tutor cards to look for the same combo cards turn after turn

• Avoid using mass draw, card search and control to cause a long and slowly win.

No one like to wait for time consuming turns. Nevertheless you have tomust decide how ambitious you wanna play. There is a thin line among fun and competitive magic. Individual playgroups are usually more less competitive. Arranged magic groups are in semi competitive. Finally the high end events, arranged by companies or magic shops, are the most competitive, where the level of fun is absent.

Top mana acceleration cards for Thrun, the Last Troll

Land ramp is essential when playing tempo as well as building up for late game finishers. If you don’t hit a land ramp card within the first 4 rounds, you are losing terrain to your competants – specially if you are not the starting player. You should mix mana acceleration cards in the range from cmc2 – cmc 4. The best land ramp cards will search for non-basic land cards and put those in to play tapped or untapped. This will break the manacurve and let you play high cmc cards earlier. Lands put into the battlefield is much more secure methop to ramping, instead of using artifact manas or similar mana utilities – thus that lands are more difficult to remove. If you are using green it is easy to get great ramp cards. If you aren’t playing green, you need to look for alternative mana ramp.

Which magic cards does the best recommends

If you look at the decks from world cup you will see that EDH is not a typical playing format in the EDH tour. But here we have summed up all the best magic cards within a broad money span. Maybe you won’t focus alone on the best cards, but also on the funny cards, creative suggestions, bizarre alternatives, and proposals from the best in the pro tour.

Do you want to play to win budget or for fun

Competitive is an expensive affair. Casual can be a too casual and you maybe want to increase your win rate. A low cost deck is attractive, but you can get way too economical and you will miss out on great cards in the medium-range and lower top-range. You have to to choose a level that is suitable to your needs and budget.

Try these alternative commanders to Thrun, the Last Troll

MTG is a great cardgame – especially when playing EDH. Even if you got the best general for your EDH deck. You might wanna amend it from time to time to boost your gameplay.