The Greatest Tishana, Voice of Thunder EDH-deck

Which type of strategy should I pick for Tishana, Voice of Thunder

Before you practice, you should learn. Learn the meta game and you will get a tactical advance. Do you like control, combo out or do you wanna to speed the game with a high tempo creature pressure, which can cause your adversary to quit Harmonize your deck out and put your tactics in the between zone. The sweet spot from control-deck and combo are the winner of EDH. When that’s said there are also other great strategies in other directions, like resistant which is very important when not playing 1-on-1. Ifyou are working on a Tishana, Voice of Thunder deck, you must depend on a synergy. It doesn’t mean that you cannot have supporting synergies. But be careful not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Tishana, Voice of Thunder, which needed

For every colour, there are some magic cards, that are so good, that all EDH-decks should have them – despite which commander you are using. Typically green has land ramp, blue has counter spell, card draw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has mass removal and tokens. This was only to name a few of them. You also need some classic artifacts, like Lightning greaves. If you always pick these cards – all your magic decks will turn out the same and get sort of dull. So except if you’re playing only to win – you should mix your game up now and then and try other cards. When looking for new cards you should obviously focus on CMC. Your manavurce I EDH, isn’t so critical as in modern or type, but you need to possess early board control or defence grid. If you don’t build a synergy to your commander, you should analyse on two perspectives, when selecting cards. 1. The upper outcome and 2. the lowest effect.

1. Specific cards got big potential effect, for example bury every permanents and get a card for each creature that died this way. Other cards like a direct damage has a obvious low upper level effect.

2. Then there is the minimum effect. A board clearence has a minimum effect of 0 – thus there might not be any creatures on the board when the spell is being cast. Other cards e.g. basic lands are more unrisky to cast and takes effect immediately, which raises the minimum effect. Go for a card, that performs both directions if possible. It’s super strategy to have a diverse blend of cards with the two assets, but even better to find cards, that works in both ways in some level.

How much should you go for a combo win

It’s fun to win. But the feeling will be replaced with acrimony, if your fellow players dislike your win condition. Some combo wins are more likeable than others. Here are some recommandations about which combo wins to avoid:

• Stop playing two cards infinite combos, that will create instant win.

• Stop casting mass mana destruction – without being able to win within few turns.

• Avoid overdoing 1 supercombo – it’s repetitive

• Don’t use a lot of tutors to search for the same combo cards turn after turn

• Avoid using repeatable draw, card search and control that results a long and slowly victory.

No one like to wait for slow turns. On the other hand you have tomust decide how competitive you wanna play. There’s a fine line among casual and competitive. Private play-groups are often more casual. Organized play communities are in semi competitive. Finally the competitive tournaments, arranged by companies or local shop, are the most competitive, where the fun level is lacking.

Top mana acceleration cards for Tishana, Voice of Thunder

Mana acceleration is crucial when playing aggressive as well as preparing for late game bombs. If you don’t draw a land ramp card within the first 4 turns, you will lose momentum to your competants – specially if you are not the starting player. You should mix mana ramp cards in the spectrum from CMC two to cmc 4. The best mana ramp cards can search for any land cards and get those into the battlefield tapped or untapped. This will force the mana-curve and let you drop bigger bombs earlier. Lands put directly into the battlefield is much more secure methop to ramping, than using artifact rocks or similar mana utilities – thus that lands are harder to destroy. If you are green it is easy to find great ramp cards. If you don’t play green, you have to look at non-green cards.

Which MTG cards does the top suggests

If you examine the decks from Pro-tour you will see that edh commander is not the typical playing format in the world tour. But here on the website we have collected some of most used magic cards within a diverse price span. You maybe won’t focus only on the top cards, but more on the popular cards, alternative suggestions, weird alternatives, and endorsements from the best deck builders in the pro tour.

Do you want to play competitive low budget or for fun

World class level is a pricy thing. Casual can be a little too fun and you maybe want to boost your win-rate. A low cost deck is attractive, but you can become way too low-priced and you miss out on good cards in the medium-range and top-range. You need to choose a level that is appropriate for your wish and budget level.

Alternative magic cards to Tishana, Voice of Thunder

Magic the Gathering is a strategic card game – especially when playing Singleton. Even if you have the optimal general for your deck. You might wanna change it every second time to increase your game play.