The Finest Titania, Protector of Argoth EDH magicdeck

Which strategy should you pick for Titania, Protector of Argoth

Before you design, you must learn. Understan the meta mechanics and you will get a tactical step ahead. Do you preper control, combo or do you wanna to speed up with a fast paced creature pressure, that can drive your enemy to surrender Balance your play and put your tactics in mid range. The sweet zone between control and combo are the master of commander. That said there are also alternative strong strategies in other directions, like allroundability which is very important when you are not playing 1-1. Ifyou are working on a Titania, Protector of Argoth deck, you need to focus on 1 synergy. It does not mean that you can’t have sub themes. But watch out not to diffuse your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the stax for Titania, Protector of Argoth, which you don’t wanna miss

For all color, there are cards, which are so powerful, that all EDH-decks should have them – nomatter which commander you are having. Traditionally green has land ramp, blue has counterspells, carddraw or bounce. Red has some essential combo cards and black got tutors. Lastly white has mass removal and tokens. This was only to name a few of them. You will also need some classic artifacts, like Mana vault. If you always choose these cards – all your commander decks will turn out the same and get very dull. So unless you’re playing only for winning – you should blend your game up occasionally and experiment with other cards. When dealing with new cards you should off course look at CMC. Your manavurce I EDH, is not essential as in modern or vintage, but you have to have early board control or protection. If we do not consider synergy to your commander, you should consider on 2 angles, when selecting cards. 1. The maximum effect and 2. the undermost outcome.

1. certain cards has high potential effect, e.g. exile all permanents and take a card for each creature that left the battlefield this way. Other cards like a single spot removal got a obvious small maximum effect.

2. Then we also got the minimum effect. A boardwipe has a minimum effect of nothing – because there might not be any creatures on the board when the spell is being cast. Other cards like direct damage are more safe to cast and takes effect instantly, which raises the minimum effect. Go for a card, that works both directions if you can. It’s great plan to have a diverce blend of cards with the two assets, but even better to find cards, that performs in both ways in some level.

How strongly should you build for a combo synergy

It is funny to win. But the winning feeling will be replaced with acrimony, if your opponents disgust your win condition. Some combo wins are more symphatic than others. Here are some recommandations about which combokills to avoid:

• Stop using two card infinite combos, which will create instantly win.

• Don’t play mass mana destruction – unless you are able to win within few turns.

• Avoid overdoing 1 combo – it is monotonous

• Don’t use a lot of tutors to search for the same combo pieces game after game

• Avoid using mass draw, card search and board control which causes a long and slow victory.

No players appreciate to wait for everlasting turns. On the other hand you have tomust decide how ambitious you want to play. There’s a fine line between fun and competitive magic. Private play groups are generally more casual. Arranged play groups are in more competitive. Thirdly the elite contests, organized by retailers or magic shops, are the most competitive, where the level of fun is non excisting.

Best land ramp cards for Titania, Protector of Argoth

Land ramp is crucial for playing aggression as well as preperating for high cmc cards. If you unluckily don’t get a land acceleration card within the first four draw steps, you will lose momentum to your enemies – specially if you are second in turn order. You should blend mana ramp cards in the spectrum from cmc 2 – CMC four. The best mana ramp cards can tutor for non-basic land cards and put those into play tapped or untapped. This will crack the mana curve and let you cast big cards sooner. Lands on the battlefield is much more safe methop to ramping, than using artifact manas or similar mana tactics – thus that lands are more difficult to kill. If you are using green it is easy to get great ramp cards. If you are not playing green, you need to look at non green sources.

Which magic cards does the top suggests

If you examine the decks from world tour you can see that edh commander is not the most typical game in the WOFTC tour. But here we have gathered all the best magic cards within a diverse price span. You might don’t wanna focus only on the best cards, but more on the funny cards, creative suggestions, funky alternatives, and endorsements from the best in the entire world.

Do you wanna play competitive budget or for fun

Winning a any cost can be an expensive affair. Casual gaming can be a little too fun and you maybe wanna boost your win-rate. A low cost deck is nice, but it can get too cheapy and you miss out on great cards in the middle-range and lower top-range. You need to get a level that is suitable to your style and wallet.

Alternative cards to Titania, Protector of Argoth

MTG is a funny card game – particularly when playing Emperor. Even though you have the best suited general for your EDH-deck. You might want to change it once in a while to increase your fun level.