Leading Tomorrow, Azami’s Familiar EDH decks
Which type of strategy should I choose for Tomorrow, Azami’s Familiar
Before you design, you must study. Learn the meta mechanics and you get a strategic advance. Do you like control, combo or do you wanna to speed up with a fast paced creature pressure, that can force your enemy to surrender Stabilize your deck out and put your tactics in the between zone. The diamond spot between control-deck & combo-decks are the winner of EDH. When that’s said there are also other strong strategies in other directions, like resistant which is very important when not playing 1-1. Whenyou are brewing a Tomorrow, Azami’s Familiar deck, you need to depend on a synergy. That doesn’t mean that you cannot have sub themes. But beware not to diffuse your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the staples for Tomorrow, Azami’s Familiar, that you don’t wanna miss
For every color, there are magic cards, which are so good, that all Commander decks should have these cards – nomatter which commander you are having. Typically green has ramp, blue has counter spell, carddraw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has mass removal and tokens. This list was only to name a few of them. You will also need some classic artifacts, like Lightning greaves. If you consistently pick these cards – all your commander decks will look the same and get pretty dull. So unless your are playing only to win – you should blend your game up occasionally and try other cards. When looking for new cards you should off course concentrate on CMC. Your manavurce I EDH, is not crucial as in modern or vintage, but you need to have early control or protection. If we don’t consider synergy to your commander, you should analyse on 2 angles, when selecting cards. 1. The topmost outcome and 2. the undermost effect.
1. Some cards has big effect potential, for example destroy all creatures and take a card for each creature that died this way. Other cards like a direct damage got a obvious little upper level effect.
2. Then there’s also the undermost effect. A board wipe has a minimum effect of 0 – thus there might not be any creatures on the board when the spell is being played. Other cards like basic lands are more unrisky to cast and takes effect directly, which increases the minimum effect. Aim for a card, that works both ways if you can. It’s super plan to have a diverse blend of cards with both assets, but even better to select cards, that performs in both ways in some amount.
How focused should you go for a win con
It’s fun to win. But the feeling will be filled with acrimony, if your fellow players dislike your win style. Some combo wins are more symphatic than others. Here are some tips about which combo kills to avoid:
• Avoid playing 2 card infinite combos, that will create immediately win.
• Don’t play mass mana removal – unless you are able to kill within few turns.
• Avoid over doing one combo – it is monotonous
• Do not use a ton of tutorcards to search for the same combo cards over and over again
• Avoid using mass draw, card search and board control which causes a long and slow win.
No one appreciate to wait for time consuming turns. When that’s said you have tomust decide how aggressive you want to play. There is a short distance between fun and competitive. Independent playgroups are usually more focused on fun. Organized magic groups are in semi competitive. Lastly the elite contests, arranged by retailers or magic webshops, are the most competitive, where the fun level is lacking.
Top mana ramp cards for Tomorrow, Azami’s Familiar
Land ramp is important when playing tempo as well as preparing for late game finishers. If you do not hit a land acceleration card within the first 4 upkepps, you are losing momentum to your competants – especially if you are not starting. You shall mix land acceleration cards in the range from CMC 2 to CMC-four. The best ramp cards will tutor for non-basic land cards and put them in to the battlefield tapped or untapped. This will force the mana curve and let you play high cmc bombs sooner. Lands put directly into the battlefield is more safe methop to ramping, instead of using mana stone or other mana utilities – thus that lands are more difficult to destroy. When playing green it is easy to get great ramp cards. If you do not play green, you need to look at non-green mana ramp.
Which cards does the best EDH players suggests
If you examine the decks from world cup you can see that edh commander is not a used playing format in the WOFTC tour. But here on the website we have collected all the most winning cards within a broad money range. Maybe you don’t wanna focus alone on the top cards, but more on the funny cards, creative suggestions, weird alternatives, and suggestions from the best deck builders in the world tour.
Do you wanna play competitive low budget or casual
Competitive is a pricy affair. Playing casual can be a too fun and you might want to increase your win records. A low budget deck is nice, but you can become way too cheapy and you will miss out on great cards in the middle-range and lower top-range. You need to get a balance that suits your style and budget level.
Try these alternative cards to Tomorrow, Azami’s Familiar
MTG is a great cardgame – particularly when playing Singleton. Also if you got the optimal commander for your deck. You might want to amend it from time to time to enhance your game play.