The Top Toothy, Imaginary Friend EDH-deck

Which type of strategy should you choose for Toothy, Imaginary Friend

Before you build your deck, you must study. Study the mid games and you get a skillful step ahead. Do you like control, combo or do you want to speed the game with a accellerated creature pressure, that can cause your opponents to quit Balance your deck out and place your game in the between zone. The sweet spot between control-deck & combo decks are the master of EDH. That said there are also likewise great strategies in other dimension, like resistant which is very important when you are not playing 1-1. Ifyou are creating a Toothy, Imaginary Friend deck, you must focus on one deck-synergy. It doesn’t mean that you cannot have sub themes. But watch out not to diffuse your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Toothy, Imaginary Friend, that are must haves

For all colour, there are magiccards, that are so potent, that all EDH-decks should have them – regardless which commander you are using. Normally green has manacards, blue has counterspells, card draw or bounce. Red has some essential combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to mention a few of them. You will also need some classic artifacts, like Skull clamp. If you constantly choose these cards – all your edh decks will be the same and get very dull. So unless your are playing only to win – you should stir it up from time to time and test other cards. When dealing with new cards you should off course focus on CMC. Your mana curve I EDH, is not critical as in modern or legacy, but you have to possess early control or defence grid. If you don’t build a synergy to your commander, you should focus on two parametres, when selecting cards. 1. The maximum effect and 2. the undermost outcome.

1. Some cards has big effect potential, for example exile every creatures and take a card for each creature that died this way. Other cards like a single spot removal has a natural little upper level effect.

2. Then there is the lowest effect. A board wipe has a minimum effect of zero – thus there might not be any creatures on the board when it is being cast. Other cards like direct damage are more safe to play and works directly, which raises the minimum effect. Aim for a card, that works both ways if you can. It’s great plan to have a good mix of cards with the two advantages, but even better to select cards, that works in both ways in some amount.

How focused should you go for a combo win

It is fun to win. But the winning feeling will be filled with bitterness, if your fellow players dislike your way of winning. Some combo wins are more symphatic than others. Here are some recommandations about which combokills to avoid:

• Avoid playing 2 card infinite combos, that results in immediately win.

• Don’t play mass land destruction – unless you’re able to win within 3-4 turns.

• Avoid overdoing 1 combo – it’s humdrum

• Don’t use a lot of tutor cards to search for the same combo cards over and over again

• Avoid using repeatable draw, card search and control which causes a long and slow win.

No one like to wait for everlasting turns. On the other hand you have tomust choose how aggressive you wanna play. There’s a fine line among casual and competitive magic. Private play-groups are generally more less competitive. Public play clubs are in between. Finally the elite tournaments, organized by companies or local shop, are the most competitive, where the casual element is lacking.

Greatest mana ramp cards for Toothy, Imaginary Friend

Ramp is essential when playing pressure and also when preperating for late game bombs. If you unluckily don’t draw a ramp card within the first 4 draw steps, you are losing strength to your enemies – especially if you are third in turn order. You shall spread mana acceleration cards ranging from cmc2 – cmc 4. The best ramp cards can search for non-basic land cards and get them into the battlefield tapped or untapped. This will break the mana-curve and let you drop big bombs earlier. Lands on the battlefield is more safe methop to ramping, than using artifact rocks or other mana tactics – thus that lands are more difficult to kill. If you are green it is easy to get great ramp cards. If you do not play green, you need to look at non-green mana ramp.

Which magic cards does the best deck builders recommends

If you examine the decks from Pro-tour you can see that commander is not the most used game in the 24 World tour. But here we have collected some of most used magic cards within a long money range. You maybe won’t focus alone on the top cards, but more on the popular cards, alternative suggestions, odd alternatives, and recommendations from the best deck builders in the world.

Do you want to play competitive low budget or for fun

Winning a any cost will be an expensive affair. Casual can be a little too casual and you maybe wanna enhance your win-rate. A low budget deck is desirable, but it can get too cheapy and you will miss great cards in the middle-range and lower top-range. You need to find a balance that is appropriate for your wish and budget.

Other alternative cards to Toothy, Imaginary Friend

MTG is a funny card game – particularly when playing EDH. Even if you got the optimal commander for your EDH-deck. You might wanna swich it once in a while to boost your playing experience.