Leading Treva, the Renewer MTG-deck

Which type of strategy should I go with for Treva, the Renewer

Before you practice, you should learn. Learn the meta strategies and you get a strategic step ahead. Do you preper control, combo or do you want to set the pace with a accellerated creature pressure, that will cause your opponent to quit Readjust your deck out and place your tactics in mid range. The golden zone between control decks and combo are the master of commander. That said there are also likewise great strategies in other directions, like adaptability which is very important when not playing one-one. Ifyou are creating a Treva, the Renewer deck, you need to rely on one deck synergy. It doesn’t mean that you can’t have sub synergies. But watch out not to pollute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Treva, the Renewer, which you must have

For every colour, there are magiccards, that are so potent, that all EDH decks should have these cards – no matter which commander you are using. Typically green has land ramp, blue has counterspells, card draw or bounce. Red has some essential combo cards and black got tutors. Finally white has board wipes and tokens. This was only to name a few of them. You will also need some critical artifacts, like Skull clamp. If you consistently pick those cards – all your edh decks will turn out the same and get a little boring. So unless your are playing only for winning – you should stir things up occasionally and experiment with other cards. When dealing with new cards you should naturally concentrate on CMC. Your mana-curve I EDH, is not crucial as in type1 or legacy, but you need to have early control or defence. If we don’t consider synergy to your commander, you should focus on 2 parametres, when selecting cards. 1. The uppermost outcome and 2. the minimum effect.

1. certain cards got high effect potential, e.g. bury every creatures and withdraw a card for each permanent that where removed this way. Other cards like a counter spell got a natural low maximum effect.

2. Then there is the undermost effect. A board wipe has a minimum effect of zero – thus there might not be any creatures on the battlefield when the spell is being cast. Other cards e.g. direct damage are more unrisky to cast and takes effect directly, which increases the minimum effect. Go for a card, that performs both ways if possible. It’s good plan to have a diverce blend of cards with the two advantages, and even better to find cards, that works in both ways in some degrees.

How focused should you try going for a win con

It is fun to win. But the winning feeling will be replaced with bitterness, if your opponents disrespect your win style. Some combo wins are more likeable than others. Here are some piece of advice about which combos to avoid:

• Avoid playing 2 card infinite combos, that creates instant win.

• Don’t play mass mana destruction – without being able to kill within 3-4 turns.

• Avoid overfocusing on 1 supercombo – it is tiring

• Don’t use a ton of tutorcards to search for the same combo cards game after game

• Avoid using mass draw, card search and control to cause a long and slow death to your opponents.

Nobody like to wait for everlasting turns. On the other hand you have tomust decide how ambitious you want to play. There’s a short distance among fun and competitive magic. Independent play groups are usually more focused on fun. Arranged magic groups are in semi competitive. Lastly the high end events, organized by retailers or local shop, are the most competitive, where the fun level is non excisting.

Top mana acceleration cards for Treva, the Renewer

Mana acceleration is crucial when playing tempo as well as preparing for late game cards. If you don’t get a land acceleration card within the first four rounds, you are losing strength to your opponents – specially if you are not starting. You should blend ramp cards ranging from CMC 2 – cmc 4. The best mana ramp cards will fetch for all land cards and get them into the battlefield tapped or untapped. This will force the mana curve and let you cast big cards earlier. Lands on the battlefield is much more secure way of ramping, instead of using artifact rocks or similar mana tactics – thus that lands are more difficult to remove. If you are using green it is easy to find great ramp cards. If you don’t play green, you need to look for non-green sources.

Which MTG cards does the best EDH players suggests

When you look at the decks from WOFTC tour you will see that EDH is not the used playing format in the EDH tour. But here we have gathered some of most winning magic cards within a broad money range. You maybe won’t focus exclusively on the best cards, but also on the popular cards, creative suggestions, weird alternatives, and proposals from the best EDH players in the entire world.

Do you wanna play competitive budget or casual

Competitive can be an expensive thing. Playing casual can be a too fun and you maybe wanna boost your win stats. A low budget deck is attractive, but it can get way too low-priced and you will miss good cards in the middle-range and top-range. You need to find a level that is appropriate for your need and wallet.

Alternative cards to Treva, the Renewer

Magic the Gathering is a strategic cardgame – particularly when playing Emperor. Even though you got the best suited commander for your deck. You maybe want to swich it from time to time to enhance your gaming experience.