The Leading Tuktuk the Explorer deck

Which type of strategy should I choose for Tuktuk the Explorer

Before you design, you must study. Study the mid games and you get a skillful advance. Do you like control, combo or do you want to rush the game with a fast paced creature push, which can drive your opponent to quit Balance your deck out and place your deck in the golden spot. The golden spot from control-deck and combo are the winner of EDH commander. When that’s said there are also alternative strong strategies in other dimension, like adaptability which is very critical when not playing one-on-one. Whenyou are working on a Tuktuk the Explorer deck, you need to rely on 1 deck-synergy. It doesn’t mean that you can’t have sub themes. But be careful not to dilute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Tuktuk the Explorer, which are essentials

For every colour, there are some cards, that are so good, that all EDH-decks should have them – despite which commander you are having. Traditionally green has land ramp, blue has counters, card draw or mass bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipe and tokens. This was only to mention a fewcards. You also need some classic artifacts, like Solemn simulacrum. If you consistently pick these cards – all your magic decks will look similar and get a little boring. So unless you’re playing only for winning – you should mix your game up from time to time and experiment with new cards. When dealing with new cards you should off course look at CMC. Your mana-curve I EDH, is not crucial as in modern or type, but you got to possess early board control or defence grid. If you do not consider synergy to your commander, you should analyse on two perspectives, when selecting cards. 1. The upper effect and 2. the minimum effect.

1. Specific cards got high potential, like exile all permanents and take a card for each permanent that died this way. Other cards like a counter spell got a obvious small upper level effect.

2. Then we also got the minimum effect. A board wipe has a minimum effect of nul – thus there might not be any creatures on the board when it is being played. Other cards e.g. basic lands are more unrisky to cast and works promptly, which raises the minimum effect. Aim for a card, that works both directions if possible. It’s good idea to have a diverce blend of cards with both advantages, and even better to find cards, that performs in both ways in some degrees.

How dedicated should you go for a combo-win

It is funny to win. But the feeling can be filled with bitterness, if your opponents disgust your win style. Some combos are more symphatic than others. Here are some piece of advice about which combokills to avoid:

• Avoid playing two card infinite combos, which results in instantly win.

• Stop casting mass mana destruction – unless you’re able to kill within a couple of turns.

• Avoid exaggerate on 1 supercombo – it is repetitive

• Don’t use a lot of tutor cards to find the same combo cards game after game

• Avoid using mass draw, card search and control to cause a long and slowly victory.

Nobody like to wait for time consuming turns. Elseways you have tomust choose how ambitious you wanna play. There is a thin line among casual and competitive magic. Private magic groups are generally more less competitive. Public play clubs are in more competitive. Thirdly the elite events, organized by companies or local shop, are the most competitive, where the level of fun is lacking.

Top mana ramp cards for Tuktuk the Explorer

Mana ramp is important when playing aggressive as well as preparing for win cards. If you unluckily don’t hit a mana ramp card within the first four turns, you will lose terrain to your competants – specially if you are not the starting player. You should blend mana acceleration cards in the range from CMC 2 – cmc4. The best land acceleration cards can search for non-basic land cards and put those in to play tapped or untapped. This will force the mana curve and let you play bigger bombs sooner. Lands put into the battlefield is much more safe methop to ramping, instead of using mana rocks or other mana utilities – thus that lands are harder to remove. When you are playing green it is easy to find great ramp cards. If you do not play green, you need to look for non green sources.

Which magic cards does the top players suggests

When you examine the decks from WOFTC tour you can see that commander is not the most typical game in the 24 World tour. But on this website we have gathered some of best cards within a long money span. You might don’t wanna focus exclusively on the top cards, but also on the playful cards, alternative suggestions, funky alternatives, and suggestions from the best players in the world.

Do you wanna play competitive low budget or for fun

Tournament level will be a pricy thing. Playing casual can be a little too casual and you might wanna boost your wins. A low cost deck is nice, but it can become too cheapy and you miss good cards in the mid-range and lower top-range. You have to to get a level that is suitable to your need and wallet.

Try these alternative commander cards to Tuktuk the Explorer

Magic the Gathering is a strategic cardgame – especially when playing Singleton. Even though you got the optimal commander for your EDH-deck. You maybe wanna change it every second time to increase your gameplay.