The Best Tuvasa the Sunlit deck

Which type of strategy should you select for Tuvasa the Sunlit

Before you practice, you must learn. Study the meta clock and you will get a skillful step ahead. Do you like control, combo out or do you wanna to speed the game with a high tempo creature pressure, that will force your opponent to quit Readjust your play and put your deck in the middle. The sweet zone from control & combo-decks are the master of EDH. That said there are also other great strategies in other dimension, like allroundability which is very critical when you are not playing one-on-one. Ifyou are brewing a Tuvasa the Sunlit deck, you must focus on a synergy. That does not mean that you can’t have subthemes. But beware not to diffuse your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the cards for Tuvasa the Sunlit, that you must have

For all color, there are some magic cards, that are so robust, that all Commander decks should have these cards – despite which commander you are playing with. Normally green has land ramp, blue has counter spell, draw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipes and tokens. This was only to mention a fewcards. You also need some of the good artifacts, like Sol ring. If you consistently pick those cards – all your commander decks will turn out the same and get a little dull. So unless your are playing only for winning – you should blend it up now and then and try new cards. When dealing with new cards you should naturally focus on CMC. Your mana-curve I EDH, is not crucial as in modern or legacy, but you have to have early control or defence grid. If we do not focus on synergy to your commander, you should consider on two parametres, when picking cards. 1. The highest effect and 2. the undermost outcome.

1. Some cards got high effect potential, for example remove all permanents and take a card for each creature that left the battlefield this way. Other cards like a single spot removal has a natural small maximum effect.

2. Then there is the lowest effect. A board wipe has a minimum effect of nul – thus there might not be any creatures on the board when it is being played. Other cards e.g. basic lands are more safe to cast and takes effect immediately, which raises the minimum effect. Go for a card, that performs both directions if you can. It is super strategy to have a diverce mix of cards with the two assets, but even better to have cards, that performs in both ways in some degrees.

How dedicated should you go for a combo-win

It’s fun to win. But the winning feeling will be replaced with bitterness, if your fellow players dislike your win condition. Some combo wins are more good-natured than others. Here are some tips about which combokills to avoid:

• Stop playing two cards infinite combos, that results in instantly win.

• Don’t play mass land removal – without being able to kill within a couple of turns.

• Avoid funnel visioning on one combo – it is humdrum

• Don’t use a lot of tutors to find the same combo pieces turn after turn

• Avoid using repeatable draw, card search and board control which causes a long and slowly win.

Nobody like to wait for time consuming turns. Elseways you have tomust choose how ambitious you wanna play. There is a fine line among fun and competitive. Private playgroups are generally more focused on fun. Arranged play groups are in more competitive. Thirdly the competitive tournaments, arranged by retailers or local shop, are the most competitive, where the casual element is lacking.

Best ramp cards for Tuvasa the Sunlit

Land acceleration is essential for playing tempo and also when preperating for late game finishers. If you do not hit a land ramp card within the first 4 rounds, you will lose terrain to your opponents – especially if you are third in turn order. You shall blend ramp cards going from CMC two – cmc4. The best mana ramp cards can search for non-basic land cards and put them in to the battlefield tapped or untapped. This will force the manacurve and let you drop big bombs sooner. Lands put directly into the battlefield is much more safe way of ramping, than using artifact manas or similar mana tactics – thus that lands are harder to destroy. When playing green it’s easy to get great ramp cards. If you aren’t playing green, you have to look for non-green mana ramp.

Which MTG cards does the top suggests

If you study the decks from pro tour you can see that EDH is not the used game in the 24 World tour. But here we have summed up all the greatest cards within a diverse price range. Maybe you won’t focus only on the best cards, but more on the popular cards, creative suggestions, funky alternatives, and endorsements from the best deck builders in the world.

Do you want to play to win budget or for fun

Winning a any cost is an expensive thing. Casual magic can be a too casual and you maybe want to boost your win rate. Low budget is attractive, but it can get way too cheap and you miss great cards in the medium-range and top-range. You need to get a balance that suits your wish and budget level.

Other alternative cards to Tuvasa the Sunlit

MTG is a funny card game – especially when playing Singleton. Also if you got the best general for your EDH-deck. You maybe wanna change it every second time to increase your gaming experience.