Finest Ulrich, Uncontested Alpha MTG deck
Which strategy should you choose for Ulrich, Uncontested Alpha
Before you design, you must learn. Learn the mid games and you get a tactical step ahead. Do you like control, combo out or do you wanna to speed up with a high tempo creature pressure, that can drive your enemy to give up Stabilize your play and place your tactics in the middle. The golden zone between control and combo are the master of EDH. When that’s said there are also other great strategies in other dimension, like adaptability which is very essential when you are not playing 1-on-1. Whenyou are making a Ulrich, Uncontested Alpha deck, you need to focus on 1 deck-synergy. It does not mean that you cannot have sub themes. But watch out not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the staples for Ulrich, Uncontested Alpha, that are essentials
For all colour, there are some cards, which are so robust, that all Commanderdecks should have these cards – despite which commander you are having. Normally green has mana ramp, blue has counters, draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has mass removal and tokens. This was only to mention a fewcards. You will also need some classic artifacts, like Skull clamp. If you consistently select those cards – all your commander decks will turn out the same and get very uninteresting. So unless your are playing only to win – you should stir it up now and then and experiment with other cards. When dealing with new cards you should off course look at CMC. Your manavurce I EDH, is not essential as in modern or legacy, but you have to possess early control or defence grid. If you don’t consider synergy to your commander, you should analyse on two angles, when selecting cards. 1. The uppermost effect and 2. the undermost outcome.
1. Specific cards got big effect potential, like destroy all creatures and draw a card for each creature that where removed this way. Other cards like a direct damage got a obvious low upper level effect.
2. Then there’s also the undermost effect. A board clearence has a minimum effect of 0 – because there might not be any creatures on the board when it is being cast. Other cards e.g. direct damage are more secure to play and takes effect directly, which increases the minimum effect. Go for a card, that works both ways if you can. It’s good strategy to have a good mix of cards with the two assets, but even better to choose cards, that performs in both ways in some amount.
How strongly should you try going for a combo win con
Winning is fun. But the winning feeling can be filled with bitterness, if your competitors dislike your win condition. Some combo wins are more symphatic than others. Here are some tips about which combos to skip out on:
• Avoid playing two cards infinite combos, that creates instantly win.
• Avoid making mass mana destruction – unless you are able to kill within a couple of turns.
• Avoid overfocusing on one combo – it is tiring
• Do not use a lot of tutor cards to search for the same combo cards over and over again
• Avoid using mass draw, card search and board control to cause a long and slowly victory.
Nobody like to wait for everlasting turns. Nevertheless you have tomust decide how competitive you wanna play. There is a small difference between fun and competitive magic. Independent play-groups are often more focused on fun. Public magic groups are in more competitive. Lastly the high end tournaments, arranged by companies or shops, are the most competitive, where the casual element is absent.
Best mana acceleration cards for Ulrich, Uncontested Alpha
Land ramp is crucial when playing tempo as well as preperating for high cmc cards. If you don’t get a mana acceleration card within the first four draw steps, you are losing momentum to your opponents – specially if you are not starting. You shall spread land acceleration cards in the range from cmc2 to CMC-four. The best land acceleration cards can fetch for all land cards and get those into the battlefield tapped or untapped. This will bend the mana curve and let you play high cmc bombs sooner. Lands put directly into the battlefield is much more safe methop to ramping, than using mana stone or similar mana utilities – thus that lands are harder to exile. If you are green it’s easy to find great ramp cards. If you don’t play green, you have to look for non-green cards.
Which magic cards does the top magic players recommends
When you study the decks from 24 World tour you can see that EDH is not the most used playing format in the world tour. But here we have lined up all the most winning cards within a diverse price range. You maybe don’t wanna focus exclusively on the top cards, but also on the playful cards, creative suggestions, odd alternatives, and recommendations from the best magic players in the pro tour.
Do you wanna play to win low budget or for fun
Competition level can be an expensive thing. Casual magic can be a little too fun and you might want to increase your wins. A non-pricy deck is desirable, but it can get way too low-priced and you miss good cards in the middle-range and top-range. You have to to get a balance that suits your wish and budget.
Other alternative commander cards to Ulrich, Uncontested Alpha
MTG is a great card game – especially when playing EDH. Even though you have the best commander for your EDH deck. You might wanna change it now and then to boost your gameplay.