Greatest Valduk, Keeper of the Flame deck

Which style should I pick for Valduk, Keeper of the Flame

Before you build, you should study. Understan the meta mechanics and you get a skillful step ahead. Do you like control, combo out or do you wanna to speed up with a accellerated creature push, which will drive your opponent to give up Readjust things and place your deck in the middle. The sweet zone from control decks & combo are the king of commander. That said there are also alternative great strategies in other dimension, like allroundability which is very essential when you are not playing 1 on 1. Whenyou are building a Valduk, Keeper of the Flame deck, you must focus on one synergy. That does not mean that you cannot have sub themes. But be careful not to diffuse your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the stax for Valduk, Keeper of the Flame, which you don’t wanna miss

For all color, there are cards, that are so good, that all EDH decks should have them – regardless which commander you are using. Normally green has mana ramp, blue has counter spell, carddraw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has board wipe and tokens. This list was only to name a few of them. You will also need some critical artifacts, like Mana crypt. If you consistently choose those cards – all your edh decks will look the same and get sort of dull. So except if you’re playing only for winning – you should stir things up now and then and try other cards. When considering cards you should naturally look at CMC. Your mana curve I EDH, is not essential as in modern or legacy, but you need to have early board control or protection. If you do not consider synergy to your commander, you should consider on 2 angles, when chosing cards. 1. The upper effect and 2. the undermost outcome.

1. certain cards has big potential effect, like exile all permanents and get a card for each creature that died this way. Other cards like a single spot removal has a obvious little maximum effect.

2. Then there’s also the lowest effect. A board wipe has a minimum effect of nothing – thus there might not be any creatures on the table when the spell resolves. Other cards e.g. direct damage are more unrisky to cast and takes effect instantly, which raises the minimum effect. Go for a card, that performs both ways if possible. It is good plan to have a diverse mix of cards with the two advantages, and even better to have cards, that works in both ways in some amount.

How strongly should you build for a win con

Winning is fun. But the winning feeling will be replaced with bitterness, if your opponent dislike your type of winning. Some combo kills are more appealing than others. Here are some tips about which combos to avoid:

• Avoid playing two card infinite combos, that will create immediately win.

• Stop casting mass land removal – unless you are able to kill within 3-4 turns.

• Avoid funnelize the same supercombo – it’s repetitive

• Do not use a ton of tutorcards to search for the same combo pieces game after game

• Avoid using mass draw, card search and board control which causes a long and slowly win.

Nobody love to wait for time consuming turns. When that’s said you have tomust decide how ambitious you want to play. There’s a fine line among casual and competitive magic. Individual magic groups are usually more casual. Public play communities are in the middle. Finally the high end tournaments, arranged by companies or magic webshops, are the most competitive, where the level of fun is lacking.

Best land ramp cards for Valduk, Keeper of the Flame

Ramp is essential when playing tempo and also when preperating for win cards. If you don’t hit a land acceleration card within the first 4 turns, you will lose terrain to your enemies – specially if you are second in turn order. You should mix ramp cards in the spectrum from cmc2 – cmc 4. The best land acceleration cards can tutor for all land cards and get those into play tapped or untapped. This will break the manacurve and let you cast big bombs sooner. Lands put into the battlefield is more safe methop to ramping, instead of using artifact rocks or similar mana utilities – thus that lands are harder to exile. If you are using green it’s easy to find great ramp cards. If you don’t play green, you have to look at non-green sources.

Which magic cards does the best magic players recommends

If you examine the decks from 24K tour you will see that edh commander is not the most typical game in the 24K tour. But here on the website we have summed up all the most used cards within a diverse cost span. You maybe won’t focus only on the best cards, but also on the funny cards, creative suggestions, funky alternatives, and recommendations from the best players in the world.

Do you want to play to win budget or casual

Tournament level will be a pricy thing. Casual gaming can be a too casual and you might want to enhance your win records. A non-pricy deck is nice, but you can get way too economical and you miss out on great cards in the middle-range and lower top-range. You have to to get a level that is suitable to your needs and budget range.

Try these alternative cards to Valduk, Keeper of the Flame

Magic the Gathering is a strategic cardgame – especially when playing Singleton. Even if you got the best general for your deck. You maybe want to swich it every second time to increase your playing experience.