The Greatest Verix Bladewing Commander deck

Which strategy type should you select for Verix Bladewing

Before you build, you should study. Learn the mid games and you get a strategic step ahead. Do you preper control, combo or do you wanna to rush the game with a accellerated creature pressure, that will drive your adversary to surrender Balance your play and place your deck in the mid zone. The mid zone from control decks and combo decks are the king of EDH. That said there are also likewise strong strategies in other dimension, like allroundability which is very impactfull when not playing 1-1. Whenyou are building a Verix Bladewing deck, you need to focus on a deck-synergy. That does not mean that you can’t have sub themes. But beware not to pollute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Verix Bladewing, that are core

For every color, there are some magiccards, that are so potent, that all EDH-decks should have these cards – regardless which commander you are playing with. Typically green has mana ramp, blue has counters, card draw or mass bounce. Red has some essential combo cards and black got tutors. Lastly white has board wipe and tokens. This list was only to mention a fewcards. You also need some classic artifacts, like Lightning greaves. If you constantly pick these cards – all your decks will turn out similar and get a little dull. So except if you’re playing only to win – you should stir your game up from time to time and test other cards. When examining cards you should obviously concentrate on CMC. Your manavurce I EDH, isn’t so important as in modern or vintage, but you need to have early control or defence grid. If you do not build a synergy to your commander, you should analyse on two things, when selecting cards. 1. The upper outcome and 2. the minimum outcome.

1. Specific cards got high potential effect, e.g. remove every permanents and withdraw a card for each permanent that left the battlefield this way. Other cards like a single spot removal has a natural little upper level effect.

2. Then there’s also the lowest effect. A boardwipe has a minimum effect of nothing – because there might not be any creatures on the board when it is being played. Other cards e.g. spot removal are more secure to cast and works instantly, which increases the minimum effect. Go for a card, that performs both directions if it makes sense. It’s super strategy to have a diverse mix of cards with the two assets, but even better to find cards, that performs in both ways in some amount.

How focused should you go for a combo synergy

It is fun to win. But the winning feeling can be filled with acrimony, if your enemies dislike your win condition. Some combo kills are more likeable than others. Here are some piece of advice about which combo wins to skip out on:

• Stop playing two cards infinite combos, that results in instant win.

• Stop casting mass land destruction – unless you’re able to kill within 3-4 turns.

• Avoid over use 1 combo – it’s dull

• Don’t use a ton of tutors to find the same combo cards over and over again

• Avoid using repeatable draw, card search and control which causes a long and slow victory.

Nobody like to wait for time consuming turns. On the other hand you have tomust decide how competitive you want to play. There’s a fine line between fun and competitive. Private play-groups are often more focused on fun. Arranged magic communities are in more competitive. Finally the competitive tournaments, arranged by retailers or magic webshops, are the most competitive, where the fun level is non excisting.

Best mana acceleration cards for Verix Bladewing

Land ramp is crucial when playing aggression as well as building up for late game bombs. If you do not hit a land ramp card within the first 4 upkepps, you are losing terrain to your opponents – specially if you are second in turn order. You shall spread land acceleration cards in the range from CMC 2 to CMC four. The best land ramp cards will fetch for all land cards and put those in to the battlefield tapped or untapped. This will break the mana curve and let you cast bigger bombs earlier. Lands put into the battlefield is much more secure way of ramping, instead of using mana stone or other mana utilities – thus that lands are more difficult to destroy. If you are green it’s easy to get great ramp cards. If you do not play green, you have to look at alternative cards.

Which cards does the best players suggests

If you examine the decks from 24 World tour you can see that commander is not the used game in the EDH tour. But on this website we have lined up some of most used magic cards within a diverse price span. Maybe you don’t wanna focus exclusively on the top cards, but also on the funny cards, creative suggestions, weird alternatives, and recommendations from the best players in the country.

Do you wanna play competitive low budget or casual

Competitive is a pricy affair. Casual gaming can be a too fun and you might want to enhance your win records. A low cost deck is nice, but you can become way too low-priced and you will miss great cards in the mid-range and top-range. You need to choose a level that is appropriate for your needs and wallet.

Try these alternative commander cards to Verix Bladewing

MTG is a popular – particularly when playing Singleton. Even though you got the optimal commander for your EDH-deck. You might want to swich it now and then to increase your game play.