The Leading Vial Smasher the Fierce MTG-deck

Which style should you select for Vial Smasher the Fierce

Before you build, you must learn. Understan the meta clock and you will get a strategic step ahead. Do you preper control, combo or do you want to set the pace with a high tempo creature pressure, that will cause your adversary to give up Harmonize your game out and place your game in the between zone. The mid zone between control-deck & combo-decks are the king of EDH commander. That said there are also alternative great strategies in other directions, like versatileness which is very critical when you are not playing 1-on-1. Ifyou are making a Vial Smasher the Fierce deck, you need to rely on 1 synergy. That doesn’t mean that you cannot have side themes. But beware not to pollute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the stax for Vial Smasher the Fierce, which you don’t wanna miss

For every color, there are some cards, that are so good, that all Commanderdecks should have these cards – no matter which commander you are having. Typically green has manacards, blue has counterspells, card draw or bounce. Red has some essential combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to mention a fewcards. You also need some of the good artifacts, like Skull clamp. If you constantly choose those cards – all your decks will turn out similar and get very dull. So except if your are playing only for winning – you should stir your game up occasionally and try other cards. When considering cards you should obviously look at CMC. Your mana-curve I EDH, isn’t so essential as in type1 or vintage, but you got to have early board control or defence grid. If you do not focus on synergy to your commander, you should focus on 2 perspectives, when picking cards. 1. The upper effect and 2. the undermost effect.

1. Some cards has big potential effect, e.g. exile all creatures and withdraw a card for each permanent that died this way. Other cards like a counter spell got a obvious small maximum effect.

2. Then there is the undermost effect. A mass removal has a minimum effect of nul – thus there might not be any creatures on the battlefield when the spell resolves. Other cards e.g. spot removal are more secure to cast and works promptly, which increases the minimum effect. Aim for a card, that works both directions if you can. It’s great plan to have a diverce blend of cards with the two assets, and even better to have cards, that performs in both ways in some level.

How dedicated should you build for a combo synergy

Winning is fun. But the winning feeling will be replaced with sourness, if your opponents dislike your win condition. Some combo wins are more likeable than others. Here are some tips about which combokills to skip out on:

• Avoid using 2 cards infinite combos, which creates immediately win.

• Don’t play mass mana removal – without being able to kill within 3-4 turns.

• Avoid funnelize 1 supercombo – it is monotonous

• Do not use a lot of tutorcards to find the same combo pieces turn after turn

• Avoid using mass draw, card search and board control that results a long and slow death to your opponents.

Nobody appreciate to wait for slow turns. Nevertheless you have tomust choose how ambitious you wanna play. There’s a small difference among casual and competitive magic. Private play groups are often more less competitive. Public magic clubs are in semi competitive. Thirdly the high end contests, arranged by retailers or local shop, are the most competitive, where the level of fun is non excisting.

Top mana acceleration cards for Vial Smasher the Fierce

Land acceleration is crucial for playing aggressive and also when building up for high cmc cards. If you do not hit a ramp card within the first 4 draw steps, you will lose momentum to your enemies – specially if you are second in turn order. You should mix ramp cards in the range from cmc2 to cmc 4. The best mana ramp cards can tutor for all land cards and put those into the battlefield tapped or untapped. This will crack the manacurve and let you play big cards sooner. Lands on the battlefield is more safe way of ramping, instead of using artifact manas or similar mana utilities – thus that lands are more difficult to remove. If you are green it’s easy to find great ramp cards. If you don’t play green, you need to look for non green cards.

Which cards does the top deck builders recommends

If you look at the decks from world tour you will see that commander is not the used format in the world tour. But on this website we have gathered all the most winning magic cards within a broad cost span. You might won’t focus only on the best cards, but also on the playful cards, creative suggestions, weird alternatives, and proposals from the best players in the entire world.

Do you want to play competitive low budget or for fun

World class level will be an expensive affair. Casual can be a little too fun and you might want to enhance your win stats. A non-pricy deck is attractive, but you can become too cheapy and you miss good cards in the middle-range and top-range. You have to to find a level that is suitable to your needs and budget level.

Other alternative commanders to Vial Smasher the Fierce

Magic the Gathering is a strategic – especially when playing Emperor. Even though you have the best suited general for your EDH-deck. You might wanna swich it now and then to boost your fun level.