Leading Vish Kal, Blood Arbiter EDH magicdeck

Which strategy should you go with for Vish Kal, Blood Arbiter

Before you build, you must learn. Learn the meta clock and you will get a tactical step ahead. Do you preper control, combo or do you want to speed the game with a accellerated creature pressure, that will force your opponent to quit Balance your game and place your strategy in the mid zone. The sweet zone from control-deck & combo are the winner of EDH. When that’s said there are also other great strategies in other dimension, like allroundability which is very essential when not playing 1 on 1. Ifyou are making a Vish Kal, Blood Arbiter deck, you must focus on a synergy. That doesn’t mean that you cannot have sub synergies. But be careful not to diffuse your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the stax for Vish Kal, Blood Arbiter, that you must have

For each colour, there are magic cards, which are so powerful, that all Commanderdecks should have them – regardless which commander you are using. Typically green has manacards, blue has counter spell, card draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipes and tokens. This was only to mention a fewcards. You also need some critical artifacts, like Skull clamp. If you always pick those cards – all your commander decks will look similar and get sort of monotonous. So except if your are playing only to win – you should mix your game up now and then and test other cards. When dealing with new cards you should off course concentrate on CMC. Your mana curve I EDH, isn’t so essential as in modern or legacy, but you need to possess early control or defence. If you don’t focus on synergy to your commander, you should consider on 2 things, when chosing cards. 1. The uppermost outcome and 2. the minimum effect.

1. certain cards got high effect potential, like remove every creatures and draw a card for each permanent that died this way. Other cards like a single spot removal has a obvious small upper level effect.

2. Then we got the undermost effect. A board wipe has a minimum effect of 0 – because there might not be any creatures on the table when the spell resolves. Other cards e.g. basic lands are more secure to play and takes effect immediately, which raises the minimum effect. Go for a card, that works both ways if you can. It’s good tactic to have a diverse blend of cards with the two assets, but even better to select cards, that works in both ways in some amount.

How focused should you go for a win con from combos

It is funny to win. But the winning feeling can be filled with sourness, if your fellow players disrespect your type of winning. Some combo kills are more symphatic than others. Here are some piece of advice about which combokills to avoid:

• Stop playing two cards infinite combos, which will create instantly win.

• Stop casting mass mana destruction – without being able to win within few turns.

• Avoid over do on the same combo – it is repetitive

• Don’t use a lot of tutors to look for the same combo pieces turn after turn

• Avoid using mass draw, card search and control to cause a long and slowly victory.

No one appreciate to wait for long turns. Nevertheless you have tomust choose how aggressive you wanna play. There is a fine line between fun and competitive. Individual play-groups are usually more less competitive. Organized magic groups are in semi competitive. Thirdly the elite events, organized by companies or magic webshops, are the most competitive, where the level of fun is absent.

Best land ramp cards for Vish Kal, Blood Arbiter

Land ramp is essential when playing aggression and also when preperating for late game bombs. If you do not draw a mana acceleration card within the first four rounds, you are losing momentum to your competants – specially if you are second in turn order. You should blend mana acceleration cards ranging from cmc 2 – cmc4. The best ramp cards will tutor for all land cards and put them in to play tapped or untapped. This will bend the manacurve and let you play big bombs earlier. Lands put directly into the battlefield is more safe methop to ramping, instead of using artifact rocks or similar mana utilities – thus that lands are harder to destroy. If you are using green it is easy to get great ramp cards. If you aren’t playing green, you need to look at alternative mana ramp.

Which cards does the top players suggests

When you examine the decks from pro tour you can see that commander is not a used game in the 24 World tour. But on this website we have collected some of best cards within a long cost range. You maybe won’t focus alone on the top cards, but more on the funny cards, creative suggestions, weird alternatives, and endorsements from the best magic players in the country.

Do you want to play competitive budget or casual

Tournament level is a pricy thing. Casual can be a little too casual and you maybe wanna enhance your win records. A low budget deck is attractive, but it can get too economical and you will miss out on good cards in the mid-range and top-range. You have to to get a level that is appropriate for your wish and budget level.

Try these alternative commander cards to Vish Kal, Blood Arbiter

Magic the Gathering is a popular card game – particularly when playing EDH. Also if you got the best suited general for your deck. You might wanna amend it once in a while to enhance your gaming experience.