Best Vorosh, the Hunter MTG deck

Which type of strategy should you select for Vorosh, the Hunter

Before you build, you should study. Study the mid games and you will get a strategic step ahead. Do you like control, combo out or do you want to speed up with a accellerated creature push, which can force your opponent to quit Readjust things and put your game in the middle. The mid zone between control-deck & combo decks are the king of EDH commander. But there are also alternative great strategies in other dimension, like resistant which is very critical when not playing 1-on-1. Ifyou are making a Vorosh, the Hunter deck, you must rely on 1 synergy. That does not mean that you can’t have sub synergies. But beware not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the staples for Vorosh, the Hunter, which you must have

For all colour, there are some magiccards, which are so potent, that all Commander decks should have them – no matter which commander you are having. Normally green has mana ramp, blue has counters, card draw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipe and tokens. This list was only to mention a few of them. You will also need some classic artifacts, like Lightning greaves. If you always pick those cards – all your magic decks will look the same and get pretty boring. So except if you’re playing only to win – you should mix your game up every now and then and try other cards. When considering cards you should off course concentrate on CMC. Your mana-curve I EDH, isn’t so essential as in modern or type, but you got to possess early control or defence grid. If you don’t consider synergy to your commander, you should analyse on 2 angles, when selecting cards. 1. The uppermost effect and 2. the lowest outcome.

1. Specific cards got big potential effect, for example exile every creatures and get a card for each creature that died this way. Other cards like a single spot removal got a natural small maximum effect.

2. Then we got the lowest effect. A mass removal has a minimum effect of nothing – thus there might not be any creatures on the table when it resolves. Other cards like spot removal are more safe to cast and takes effect directly, which increases the minimum effect. Aim for a card, that performs both ways if it makes sense. It’s good strategy to have a good blend of cards with both assets, but even better to have cards, that performs in both ways in some degrees.

How focused should you try going for a combo synergy

It’s fun to win. But the feeling will be filled with sourness, if your opponent disrespect your type of winning. Some combokills are more good-natured than others. Here are some tips about which combos to avoid:

• Stop playing two card infinite combos, that results in instantly win.

• Stop casting mass mana destruction – unless you’re able to win within 3-4 turns.

• Avoid over doing the same supercombo – it’s boring

• Don’t use a lot of tutors to search for the same combo pieces game after game

• Avoid using repeatable draw, card search and control that results a long and slow victory.

Nobody love to wait for long turns. When that’s said you have tomust choose how competitive you want to play. There’s a short distance between fun and competitive magic. Independent magic groups are often more casual. Organized play communities are in more competitive. Thirdly the high end tournaments, arranged by companies or local shop, are the most competitive, where the casual element is non excisting.

Top mana acceleration cards for Vorosh, the Hunter

Ramp is essential for playing aggression as well as preparing for late game cards. If you do not get a ramp card within the first four upkepps, you will lose strength to your enemies – especially if you are second in turn order. You should spread ramp cards in the spectrum from CMC two to cmc4. The best mana acceleration cards will fetch for all land cards and get them in to play tapped or untapped. This will bend the mana curve and let you play high cmc cards earlier. Lands on the battlefield is more safe way of ramping, than using mana rocks or similar mana utilities – thus that lands are harder to destroy. When you are playing green it is easy to get great ramp cards. If you aren’t playing green, you need to look for non green sources.

Which magic cards does the top players recommends

If you examine the decks from pro tour you will see that edh commander is not a typical game in the world cup. But here we have lined up all the most winning magic cards within a broad cost span. You might don’t wanna focus alone on the best cards, but more on the funny cards, creative suggestions, odd alternatives, and suggestions from the best EDH players in the entire world.

Do you wanna play to win low budget or for fun

Competitive is an expensive affair. Playing casual can be a little too casual and you maybe wanna increase your win-rate. A low cost deck is attractive, but it can become too cheapy and you will miss out on great cards in the middle-range and lower top-range. You have to to get a level that is appropriate for your style and budget level.

Try these alternative cards to Vorosh, the Hunter

MTG is a strategic game – particularly when playing EDH. Even though you got the best suited general for your EDH-deck. You maybe wanna change it once in a while to increase your playing experience.