Best Wort, Boggart Auntie EDH MTG deck

Which type of strategy should you select for Wort, Boggart Auntie

Before you practice, you should study. Study the meta clock and you will get a tactical advance. Do you like control, combo or do you want to speed up with a accellerated creature push, which will cause your opponents to quit Stabilize things out and put your strategy in the mid range. The sweet spot between control & combo are the master of commander. But there are also likewise strong strategies in other dimension, like adaptability which is very essential when you are not playing 1 on 1. Whenyou are working on a Wort, Boggart Auntie deck, you must focus on one synergy. It doesn’t mean that you cannot have subthemes. But beware not to pollute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Wort, Boggart Auntie, which needed

For all colour, there are some magic cards, that are so powerful, that all EDH decks should have these cards – despite which commander you are having. Typically green has ramp, blue has counterspells, draw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to mention a fewcards. You will also need some critical artifacts, like Lightning greaves. If you always select these cards – all your commander decks will be the same and get a little uninteresting. So except if your are playing only for winning – you should stir it up from time to time and test other cards. When considering cards you should obviously look at CMC. Your mana-curve I EDH, is not essential as in modern or type, but you need to possess early board control or protection. If you don’t consider synergy to your commander, you should analyse on two perspectives, when selecting cards. 1. The maximum outcome and 2. the lowest outcome.

1. certain cards got big potential effect, for example bury every creatures and draw a card for each creature that where removed this way. Other cards like a direct damage has a natural low maximum effect.

2. Then we got the lowest effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the table when it is being played. Other cards e.g. spot removal are more secure to cast and works directly, which increases the minimum effect. Go for a card, that works both ways if it makes sense. It’s great plan to have a diverse mix of cards with the two advantages, and even better to select cards, that performs in both ways in some amount.

How dedicated should you try going for a combo-win

Winning is fun. But the feeling can be replaced with sourness, if your fellow players disgust your way of winning. Some combo kills are more appealing than others. Here are some tips about which combokills to skip out on:

• Stop using two card infinite combos, which will create immediately win.

• Avoid making mass mana destruction – without being able to kill within a couple of turns.

• Avoid exaggerate on the same supercombo – it’s tiring

• Do not use a lot of tutorcards to find the same combo pieces game after game

• Avoid using repeatable draw, card search and board control that results a long and slow victory.

Nobody love to wait for everlasting turns. On the other hand you have tomust choose how competitive you want to play. There is a short distance among casual and competitive magic. Private playgroups are often more focused on fun. Public magic clubs are in more competitive. Finally the high end tournaments, arranged by retailers or local shop, are the most competitive, where the fun level is lacking.

Greatest mana acceleration cards for Wort, Boggart Auntie

Ramp is essential for playing tempo and also when building up for late game finishers. If you unluckily don’t draw a mana ramp card within the first four draw steps, you are losing terrain to your competants – specially if you are third in turn order. You shall blend land ramp cards in the range from cmc2 – CMC four. The best land acceleration cards can tutor for any land cards and get them into the battlefield tapped or untapped. This will bend the manacurve and let you play big cards earlier. Lands put into the battlefield is much more secure methop to ramping, instead of using artifact rocks or other mana tactics – thus that lands are harder to remove. When playing green it’s easy to find great ramp cards. If you do not play green, you need to look for non-green cards.

Which cards does the best EDH players suggests

When you examine the decks from world tour you can see that commander is not the most used game in the Pro-tour. But here on the website we have lined up some of most winning magic cards within a diverse price range. You maybe won’t focus alone on the top cards, but more on the popular cards, alternative suggestions, weird alternatives, and endorsements from the best magic players in the world tour.

Do you want to play to win low budget or for fun

Winning a any cost will be a pricy thing. Casual magic can be a too fun and you might want to boost your win-rate. A low budget deck is desirable, but it can get too economical and you will miss out on good cards in the medium-range and lower top-range. You need to get a level that suits your style and wallet.

Alternative commanders to Wort, Boggart Auntie

Magic the Gathering is a popular game – particularly when playing Singleton. Even though you got the best commander for your EDH deck. You maybe wanna swich it now and then to boost your game play.