The Best Wort, the Raidmother MTG deck

Which strategy type should I go with for Wort, the Raidmother

Before you build your deck, you should study. Understan the meta mechanics and you will get a tactical advance. Do you like control, combo pieces or do you want to speed up with a accellerated creature push, which will force your opponent to quit Harmonize your game out and place your game in the middle. The diamond zone between control decks and combo decks are the master of commander. That said there are also alternative strong strategies in other dimension, like versatileness which is very important when not playing one on one. Whenyou are creating a Wort, the Raidmother deck, you must depend on 1 deck synergy. That doesn’t mean that you cannot have subthemes. But be careful not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Wort, the Raidmother, which you must have

For every color, there are magic cards, which are so overpowered, that all EDH-decks should have them – despite which commander you are having. Traditionally green has mana ramp, blue has counters, draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to name a few of them. You will also need some of the good artifacts, like Lightning greaves. If you always select those cards – all your decks will turn out the same and get very dull. So unless your are playing only for winning – you should mix it up occasionally and try other cards. When looking for new cards you should obviously concentrate on CMC. Your mana-curve I EDH, isn’t so important as in modern or vintage, but you need to possess early board control or defence grid. If we don’t build a synergy to your commander, you should consider on 2 things, when picking cards. 1. The maximum effect and 2. the lowest effect.

1. certain cards got big potential, for example remove every creatures and take a card for each permanent that where removed this way. Other cards like a direct damage got a natural low maximum effect.

2. Then we also got the undermost effect. A mass removal has a minimum effect of nul – thus there might not be any creatures on the board when the spell is being cast. Other cards e.g. direct damage are more secure to play and works immediately, which increases the minimum effect. Go for a card, that works both directions if it makes sense. It is super idea to have a good mix of cards with the two advantages, but even better to select cards, that performs in both ways in some level.

How strongly should you build for a win con from combos

It is fun to win. But the feeling will be filled with acrimony, if your opponent don’t like your way of winning. Some combo kills are more symphatic than others. Here are some piece of advice about which combo kills to skip out on:

• Avoid playing 2 card infinite combos, that results in instantly win.

• Don’t play mass mana removal – without being able to win within a couple of turns.

• Avoid funnelize the same supercombo – it is humdrum

• Do not use a ton of tutors to search for the same combo pieces over and over again

• Avoid using repeatable draw, card search and control which causes a long and slowly victory.

No players appreciate to wait for long turns. On the other hand you have tomust decide how aggressive you want to play. There is a small difference among casual and competitive magic. Independent play groups are usually more less competitive. Arranged play clubs are in semi-casual. Finally the competitive contests, arranged by companies or shops, are the most competitive, where the level of fun is non excisting.

Greatest ramp cards for Wort, the Raidmother

Land ramp is essential for playing tempo as well as preperating for X-cards. If you do not draw a mana ramp card within the first 4 draw steps, you will lose momentum to your opponents – specially if you are not starting. You shall blend land acceleration cards going from cmc 2 – CMC-four. The best mana acceleration cards can tutor for any land cards and get them in to the battlefield tapped or untapped. This will force the mana-curve and let you play bigger cards earlier. Lands on the battlefield is more safe way of ramping, instead of using artifact rocks or similar mana utilities – thus that lands are harder to remove. When you are playing green it is easy to get great ramp cards. If you do not play green, you have to look for non green sources.

Which cards does the top magic players recommends

If you study the decks from Pro-tour you can see that commander is not a used format in the 24 World tour. But here on the website we have gathered some of most used magic cards within a long cost span. Maybe you don’t wanna focus only on the best cards, but more on the playful cards, creative suggestions, weird alternatives, and recommendations from the best players in the world tour.

Do you wanna play competitive budget or casual

Competition level will be a pricy affair. Casual can be a too fun and you maybe want to boost your win records. A non-pricy deck is attractive, but it can become way too cheap and you miss great cards in the middle-range and top-range. You need to get a balance that is suitable to your wish and money range.

Other alternative cards to Wort, the Raidmother

MTG is a strategic card game – especially when playing Singleton. Also if you got the best suited commander for your EDH deck. You might want to change it every second time to boost your gameplay.