Finest Xantcha, Sleeper Agent EDH deck

Which strategy should I go with for Xantcha, Sleeper Agent

Before you build, you must study. Learn the meta strategies and you get a strategic advance. Do you like control, combo out or do you want to speed the game with a fast paced creature pressure, which will force your opponents to quit Readjust things out and put your game in mid range. The sweet spot from control-deck & combo decks are the master of EDH commander. But there are also likewise great strategies in other directions, like versatileness which is very essential when not playing 1-1. Whenyou are brewing a Xantcha, Sleeper Agent deck, you need to focus on 1 deck synergy. That does not mean that you can’t have side themes. But watch out not to dilute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the stax for Xantcha, Sleeper Agent, that are essentials

For all color, there are some magiccards, that are so robust, that all EDH-decks should have them – despite which commander you are having. Normally green has manacards, blue has counter spell, carddraw or mass bounce. Red has some useful combo cards and black got tutors. Lastly white has mass removal and tokens. This list was only to name a fewcards. You also need some classic artifacts, like Lightning greaves. If you consistently choose those cards – all your decks will turn out the same and get pretty dull. So except if your are playing only for winning – you should mix your game up now and then and experiment with other cards. When dealing with new cards you should naturally concentrate on CMC. Your mana-curve I EDH, isn’t so crucial as in type1 or type, but you have to have early control or defence. If you don’t build a synergy to your commander, you should analyse on two things, when picking cards. 1. The topmost outcome and 2. the lowest outcome.

1. Specific cards got high effect potential, e.g. remove every creatures and take a card for each creature that where removed this way. Other cards like a single spot removal got a obvious small upper level effect.

2. Then we got the undermost effect. A boardwipe has a minimum effect of nothing – because there might not be any creatures on the battlefield when it is being played. Other cards for example basic lands are more secure to play and works directly, which increases the minimum effect. Go for a card, that works both ways if possible. It’s great plan to have a diverse blend of cards with both assets, but even better to have cards, that works in both ways in some level.

How strongly should you build for a combo-win

Winning is fun. But the feeling will be filled with sourness, if your enemies don’t like your type of winning. Some combokills are more symphatic than others. Here are some recommandations about which combo kills to avoid:

• Stop playing 2 cards infinite combos, which will create instantly win.

• Don’t play mass land destruction – without being able to win within few turns.

• Avoid overfocusing on the same combo – it’s tiresome

• Do not use a ton of tutor cards to find the same combo pieces game after game

• Avoid using mass draw, card search and control which causes a long and slow victory.

No one like to wait for everlasting turns. When that’s said you have tomust decide how competitive you wanna play. There’s a thin line among casual and competitive. Private play-groups are generally more focused on fun. Arranged magic groups are in semi competitive. Thirdly the elite events, arranged by companies or shops, are the most competitive, where the level of fun is absent.

Top ramp cards for Xantcha, Sleeper Agent

Land acceleration is important when playing aggressive and also when preparing for late game cards. If you don’t get a mana acceleration card within the first 4 upkepps, you will lose terrain to your opponents – especially if you are not starting. You should spread mana ramp cards in the spectrum from CMC 2 – cmc 4. The best mana ramp cards will fetch for all land cards and put them in to play tapped or untapped. This will force the manacurve and let you play big bombs earlier. Lands put into the battlefield is much more safe way of ramping, than using mana rocks or other mana utilities – thus that lands are more difficult to kill. If you are using green it’s easy to get great ramp cards. If you are not playing green, you need to look for non green mana ramp.

Which MTG cards does the top players recommends

When you examine the decks from WOFTC tour you will see that commander is not a typical format in the world cup. But here we have lined up all the most winning cards within a long price range. Maybe you won’t focus only on the top cards, but more on the popular cards, creative suggestions, funky alternatives, and proposals from the best in the world tour.

Do you want to play competitive low budget or casual

Winning a any cost can be a pricy affair. Playing casual can be a little too fun and you maybe want to boost your win-rate. A non-pricy deck is attractive, but it can get too cheap and you will miss out on good cards in the mid-range and top-range. You have to to get a balance that is appropriate for your wish and budget.

Try these alternative magic cards to Xantcha, Sleeper Agent

Magic the Gathering is a great – especially when playing Emperor. Even though you have the best suited general for your EDH deck. You maybe want to amend it once in a while to increase your gameplay.