Best Xiahou Dun, the One-Eyed EDH deck

Which type of strategy should you choose for Xiahou Dun, the One-Eyed

Before you practice, you should learn. Understan the mid games and you get a strategic advance. Do you like control, combo pieces or do you want to rush the game with a accellerated creature push, which will make your enemy to give up Readjust things and place your game in the mid range. The mid zone between control-deck and combo decks are the king of EDH commander. When that’s said there are also more strong strategies in other dimension, like versatileness which is very essential when not playing 1-on-1. Ifyou are building a Xiahou Dun, the One-Eyed deck, you need to depend on one synergy. It doesn’t mean that you cannot have sub themes. But watch out not to pollute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Xiahou Dun, the One-Eyed, that needed

For every color, there are magic cards, that are so potent, that all EDH-decks should have these cards – despite which commander you are having. Traditionally green has mana ramp, blue has counters, carddraw or bounce. Red has some essential combo pieces and black got tutors. Finally white has board wipes and tokens. This list was only to name a few of them. You will also need some critical artifacts, like Skull clamp. If you consistently choose these cards – all your decks will look the same and get sort of boring. So unless your are playing only for winning – you should mix it up from time to time and experiment with new cards. When examining cards you should off course focus on CMC. Your manavurce I EDH, isn’t so essential as in type1 or legacy, but you have to have early control or protection. If you don’t focus on synergy to your commander, you should consider on two parametres, when chosing cards. 1. The uppermost outcome and 2. the minimum effect.

1. Some cards has high effect potential, for example bury all permanents and draw a card for each creature that left the battlefield this way. Other cards like a counter spell got a obvious low maximum effect.

2. Then there’s also the lowest effect. A board wipe has a minimum effect of nul – because there might not be any creatures on the table when the spell is being cast. Other cards like direct damage are more unrisky to play and takes effect immediately, which increases the minimum effect. Go for a card, that performs both ways if it makes sense. It is great tactic to have a diverce blend of cards with the two advantages, but even better to find cards, that performs in both ways in some level.

How strongly should you try going for a win con from combos

Winning is fun. But the feeling can be replaced with sourness, if your competitors disgust your win condition. Some combos are more attractive than others. Here are some piece of advice about which combokills to avoid:

• Stop using 2 card infinite combos, that results in instant win.

• Stop casting mass mana removal – unless you are able to kill within few turns.

• Avoid funnelize 1 supercombo – it is repetitive

• Don’t use a ton of tutors to look for the same combo pieces over and over again

• Avoid using mass draw, card search and control to cause a long and slowly death to your opponents.

No one like to wait for long turns. On the other hand you have tomust decide how ambitious you want to play. There is a short distance among fun and competitive magic. Independent play groups are often more focused on fun. Arranged play clubs are in semi-casual. Lastly the high end tournaments, organized by retailers or local shop, are the most competitive, where the fun level is absent.

Top land ramp cards for Xiahou Dun, the One-Eyed

Land acceleration is essential when playing aggressive as well as preperating for late game cards. If you do not draw a land acceleration card within the first four turns, you will lose strength to your opponents – especially if you are not the starting player. You should mix mana acceleration cards in the spectrum from cmc2 – cmc4. The best mana acceleration cards can tutor for all land cards and put them in to play tapped or untapped. This will force the mana-curve and let you drop big bombs earlier. Lands put directly into the battlefield is much more secure way of ramping, instead of using artifact stones or other mana utilities – thus that lands are harder to kill. When you are playing green it’s easy to find great ramp cards. If you are not playing green, you need to look at alternative cards.

Which cards does the best magic players recommends

When you look at the decks from 24 World tour you can see that edh commander is not a typical playing format in the world cup. But here we have collected some of best cards within a broad cost range. You maybe don’t wanna focus alone on the best cards, but more on the playful cards, alternative suggestions, odd alternatives, and recommendations from the best in the world tour.

Do you wanna play competitive low budget or for fun

World class level will be a pricy thing. Casual magic can be a little too fun and you might wanna boost your win rate. A low cost deck is desirable, but you can become way too low-priced and you miss out on good cards in the middle-range and lower top-range. You have to to find a level that is appropriate for your style and budget level.

Other alternative cards to Xiahou Dun, the One-Eyed

MTG is a great game – particularly when playing EDH. Also if you got the best suited commander for your EDH-deck. You maybe want to swich it now and then to boost your gaming experience.