The Leading Yisan, the Wanderer Bard EDH-deck
Which style should you choose for Yisan, the Wanderer Bard
Before you build, you must study. Study the mid games and you will get a strategic step ahead. Do you preper control, combo or do you want to set the pace with a high tempo creature pressure, which can drive your opponents to quit Balance your play out and place your strategy in the between zone. The golden spot between control decks & combo decks are the winner of EDH commander. But there are also alternative strong strategies in other dimension, like allroundability which is very important when not playing 1-on-1. Ifyou are working on a Yisan, the Wanderer Bard deck, you must focus on a deck synergy. That does not mean that you cannot have sub themes. But watch out not to pollute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the staples for Yisan, the Wanderer Bard, which you don’t wanna miss
For each colour, there are magiccards, that are so powerful, that all EDH decks should have them – no matter which commander you are playing with. Normally green has land ramp, blue has counter spell, carddraw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipes and tokens. This list was only to mention a fewcards. You also need some classic artifacts, like Solemn simulacrum. If you constantly select these cards – all your decks will look the same and get sort of monotonous. So unless you’re playing only for winning – you should mix your game up every now and then and try other cards. When looking for new cards you should obviously focus on CMC. Your manavurce I EDH, isn’t so critical as in type1 or legacy, but you need to have early control or defence grid. If we don’t build a synergy to your commander, you should consider on 2 parametres, when chosing cards. 1. The uppermost effect and 2. the lowest effect.
1. Specific cards got big potential, like bury every permanents and take a card for each creature that left the battlefield this way. Other cards like a direct damage has a obvious little upper level effect.
2. Then there’s also the minimum effect. A board wipe has a minimum effect of nothing – thus there might not be any creatures on the table when it is being played. Other cards like direct damage are more safe to play and takes effect promptly, which increases the minimum effect. Aim for a card, that performs both directions if possible. It is super strategy to have a diverse blend of cards with both advantages, and even better to find cards, that works in both ways in some amount.
How much should you build for a combo synergy
It is funny to win. But the feeling will be filled with bitterness, if your opponent disgust your win style. Some combo kills are more attractive than others. Here are some tips about which combokills to skip out on:
• Avoid using 2 cards infinite combos, that will create instantly win.
• Avoid making mass land destruction – unless you are able to kill within 3-4 turns.
• Avoid funnelize one combo – it is humdrum
• Do not use a lot of tutor cards to find the same combo pieces game after game
• Avoid using mass draw, card search and board control that results a long and slow death to your opponents.
No players appreciate to wait for slow turns. Nevertheless you have tomust choose how aggressive you wanna play. There’s a fine line between casual and competitive. Individual playgroups are often more casual. Public magic groups are in semi-casual. Finally the elite events, organized by companies or shops, are the most competitive, where the fun level is absent.
Top mana ramp cards for Yisan, the Wanderer Bard
Land acceleration is crucial when playing tempo as well as preperating for X-cards. If you don’t draw a ramp card within the first 4 rounds, you will lose terrain to your opponents – especially if you are not starting. You shall blend mana acceleration cards ranging from cmc 2 – cmc4. The best mana ramp cards will tutor for any land cards and put them in to play tapped or untapped. This will force the manacurve and let you play bigger bombs earlier. Lands on the battlefield is more secure methop to ramping, than using artifact rocks or similar mana tactics – thus that lands are harder to destroy. When you are playing green it’s easy to get great ramp cards. If you are not playing green, you need to look for alternative sources.
Which cards does the top magic players suggests
If you look at the decks from Pro-tour you will see that edh commander is not the most typical playing format in the EDH tour. But here on the website we have collected some of greatest magic cards within a diverse money span. You maybe won’t focus exclusively on the best cards, but also on the playful cards, creative suggestions, odd alternatives, and recommendations from the best players in the pro tour.
Do you wanna play competitive budget or for fun
World class level will be an expensive thing. Playing casual can be a little too casual and you maybe want to enhance your win rate. Low budget is desirable, but you can get way too cheap and you miss great cards in the mid-range and top-range. You have to to find a level that suits your wish and budget level.
Alternative commanders to Yisan, the Wanderer Bard
MTG is a popular cardgame – particularly when playing Emperor. Even if you have the best commander for your EDH-deck. You might wanna amend it from time to time to boost your game play.