The Best Yukora, the Prisoner EDH magicdeck

Which type of strategy should I pick for Yukora, the Prisoner

Before you practice, you must study. Learn the mid games and you will get a skillful step ahead. Do you preper control, combo out or do you want to set the pace with a high tempo creature pressure, which can cause your opponents to surrender Stabilize your game out and place your game in the mid zone. The sweet spot between control-deck & combo are the king of EDH. That said there are also alternative great strategies in other dimension, like versatileness which is very essential when you are not playing 1-1. Ifyou are brewing a Yukora, the Prisoner deck, you need to rely on a deck-synergy. That doesn’t mean that you cannot have supporting synergies. But watch out not to dilute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Yukora, the Prisoner, that are core

For all color, there are magiccards, which are so robust, that all Commander decks should have them – no matter which commander you are using. Normally green has manacards, blue has counter spell, card draw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to name a fewcards. You also need some of the good artifacts, like Mana crypt. If you always select these cards – all your decks will turn out similar and get pretty uninteresting. So unless you’re playing only for winning – you should mix your game up now and then and test other cards. When dealing with new cards you should naturally concentrate on CMC. Your mana curve I EDH, is not critical as in modern or legacy, but you need to have early board control or protection. If we do not consider synergy to your commander, you should consider on 2 parametres, when picking cards. 1. The uppermost effect and 2. the undermost outcome.

1. Some cards has big effect potential, like remove all permanents and get a card for each permanent that left the battlefield this way. Other cards like a counter spell has a obvious little upper level effect.

2. Then there’s also the minimum effect. A board clearence has a minimum effect of zero – because there might not be any creatures on the battlefield when the spell is being played. Other cards for example direct damage are more safe to play and takes effect instantly, which increases the minimum effect. Aim for a card, that works both ways if possible. It is great strategy to have a diverce blend of cards with the two advantages, but even better to find cards, that performs in both ways in some level.

How dedicated should you go for a combo-win

It is funny to win. But the feeling will be filled with sourness, if your opponents dislike your type of winning. Some combo kills are more good-natured than others. Here are some tips about which combokills to avoid:

• Stop playing 2 card infinite combos, that results in instantly win.

• Stop casting mass mana removal – unless you’re able to kill within few turns.

• Avoid overdoing the same combo – it’s repetitive

• Do not use a ton of tutors to look for the same combo pieces turn after turn

• Avoid using repeatable draw, card search and board control which causes a long and slow win.

No players like to wait for time consuming turns. When that’s said you have tomust decide how ambitious you want to play. There’s a fine line between fun and competitive magic. Private playgroups are generally more casual. Arranged magic communities are in more competitive. Lastly the competitive contests, arranged by retailers or shops, are the most competitive, where the casual element is non excisting.

Top mana ramp cards for Yukora, the Prisoner

Ramp is crucial when playing pressure and also when building up for win cards. If you do not hit a land acceleration card within the first 4 draw steps, you are losing strength to your opponents – especially if you are third in turn order. You shall spread land ramp cards in the range from CMC two to CMC four. The best land ramp cards can search for any land cards and put those in to the battlefield tapped or untapped. This will bend the manacurve and let you cast big cards earlier. Lands put into the battlefield is more safe way of ramping, instead of using mana rocks or other mana tactics – thus that lands are more difficult to destroy. If you are green it is easy to find great ramp cards. If you aren’t playing green, you need to look at alternative mana ramp.

Which MTG cards does the top magic players recommends

If you study the decks from pro tour you can see that edh commander is not the typical playing format in the 24K tour. But here on the website we have summed up all the most winning cards within a diverse price span. You maybe won’t focus exclusively on the top cards, but more on the funny cards, alternative suggestions, bizarre alternatives, and suggestions from the best in the world.

Do you want to play to win budget or casual

Competition level is a pricy thing. Casual can be a too casual and you might wanna increase your winrate. A low budget deck is attractive, but it can become way too cheap and you will miss out on great cards in the mid-range and lower top-range. You need to choose a balance that is suitable to your needs and wallet.

Other alternative commander cards to Yukora, the Prisoner

MTG is a strategic card game – particularly when playing EDH. Even though you have the optimal general for your EDH-deck. You might wanna change it every second time to enhance your playing experience.