The Best Zhou Yu, Chief Commander Commander deck

Which style should you go with for Zhou Yu, Chief Commander

Before you build your deck, you should study. Learn the mid games and you will get a tactical advance. Do you preper control, combo pieces or do you wanna to speed the game with a accellerated creature pressure, which can make your opponent to give up Balance things and place your strategy in the middle. The sweet spot from control & combo decks are the king of EDH. But there are also likewise strong strategies in other dimension, like resistant which is very impactfull when not playing 1-on-1. Ifyou are working on a Zhou Yu, Chief Commander deck, you must depend on a deck-synergy. It doesn’t mean that you can’t have side themes. But watch out not to diffuse your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Zhou Yu, Chief Commander, that you don’t wanna miss

For every color, there are some magic cards, which are so good, that all Commander decks should have them – no matter which commander you are using. Normally green has manacards, blue has counter spell, draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipe and tokens. This list was only to name a few of them. You also need some classic artifacts, like Solemn simulacrum. If you constantly select these cards – all your magic decks will be the same and get very uninteresting. So unless you’re playing only for winning – you should stir your game up occasionally and try new cards. When looking for new cards you should obviously concentrate on CMC. Your manavurce I EDH, is not important as in modern or type, but you need to possess early board control or defence grid. If you do not build a synergy to your commander, you should consider on two things, when chosing cards. 1. The highest outcome and 2. the minimum outcome.

1. Specific cards has high effect potential, like destroy every creatures and take a card for each creature that where removed this way. Other cards like a direct damage got a obvious little upper level effect.

2. Then there is the minimum effect. A board wipe has a minimum effect of zero – because there might not be any creatures on the battlefield when the spell is being cast. Other cards like direct damage are more secure to play and takes effect immediately, which increases the minimum effect. Go for a card, that performs both directions if you can. It’s great strategy to have a diverce mix of cards with both assets, but even better to have cards, that performs in both ways in some level.

How dedicated should you try going for a combo synergy

It is funny to win. But the feeling can be filled with bitterness, if your enemies dislike your type of winning. Some combokills are more appealing than others. Here are some recommandations about which combokills to avoid:

• Avoid playing 2 card infinite combos, that results in immediately win.

• Don’t play mass mana removal – unless you’re able to win within few turns.

• Avoid funnelize the same combo – it’s monotonous

• Do not use a lot of tutors to search for the same combo pieces over and over again

• Avoid using repeatable draw, card search and board control that results a long and slow win.

No one like to wait for everlasting turns. When that’s said you have tomust decide how ambitious you want to play. There is a thin line among casual and competitive. Individual magic groups are generally more focused on fun. Arranged magic communities are in the middle. Thirdly the competitive tournaments, arranged by companies or magic webshops, are the most competitive, where the casual element is absent.

Greatest mana ramp cards for Zhou Yu, Chief Commander

Land acceleration is essential for playing aggression as well as preperating for late game bombs. If you don’t hit a land ramp card within the first 4 rounds, you will lose terrain to your competants – specially if you are not the starting player. You should mix mana ramp cards in the range from CMC 2 – cmc4. The best mana acceleration cards will fetch for all land cards and put them in to the battlefield tapped or untapped. This will bend the mana curve and let you cast bigger cards earlier. Lands put directly into the battlefield is much more secure methop to ramping, than using mana stone or similar mana tactics – thus that lands are more difficult to remove. When playing green it’s easy to find great ramp cards. If you aren’t playing green, you have to look for non green mana ramp.

Which MTG cards does the best EDH players suggests

If you look at the decks from pro tour you can see that edh commander is not the typical game in the WOFTC tour. But here we have gathered all the best cards within a long money range. Maybe you don’t wanna focus exclusively on the best cards, but more on the playful cards, alternative suggestions, funky alternatives, and recommendations from the best in the world.

Do you wanna play to win low budget or casual

Tournament level can be an expensive affair. Casual magic can be a little too fun and you maybe wanna boost your win rate. A low cost deck is desirable, but it can become way too cheap and you miss out on good cards in the middle-range and top-range. You need to get a level that is appropriate for your wish and money range.

Other alternative commanders to Zhou Yu, Chief Commander

MTG is a strategic cardgame – especially when playing Emperor. Even if you got the optimal commander for your EDH deck. You maybe wanna swich it once in a while to enhance your playing experience.