The Finest Zo-Zu the Punisher EDH magicdeck

Which style should you pick for Zo-Zu the Punisher

Before you build, you must learn. Learn the meta clock and you will get a strategic step ahead. Do you like control, combo pieces or do you want to speed up with a high tempo creature pressure, which can drive your enemy to quit Stabilize your game and place your game in the middle. The mid zone from control decks and combo-decks are the king of commander. But there are also likewise great strategies in other dimension, like allroundability which is very essential when not playing one-on-one. Ifyou are building a Zo-Zu the Punisher deck, you must depend on a deck synergy. It does not mean that you can’t have supporting synergies. But be careful not to dilute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the cards for Zo-Zu the Punisher, which you don’t wanna miss

For every colour, there are some magiccards, that are so robust, that all Commanderdecks should have them – no matter which commander you are playing with. Normally green has manacards, blue has counter spell, card draw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to name a few of them. You will also need some classic artifacts, like Mana vault. If you constantly choose those cards – all your edh decks will turn out the same and get a little uninteresting. So except if your are playing only for winning – you should stir things up from time to time and experiment with new cards. When dealing with new cards you should obviously look at CMC. Your manavurce I EDH, is not critical as in type1 or type, but you got to possess early board control or protection. If you don’t focus on synergy to your commander, you should focus on 2 angles, when selecting cards. 1. The maximum effect and 2. the lowest outcome.

1. certain cards got big potential effect, for example destroy every permanents and get a card for each creature that where removed this way. Other cards like a direct damage got a natural little maximum effect.

2. Then there’s also the lowest effect. A board wipe has a minimum effect of nul – because there might not be any creatures on the board when the spell is being played. Other cards like basic lands are more unrisky to play and works directly, which increases the minimum effect. Aim for a card, that performs both ways if you can. It’s super idea to have a diverse blend of cards with the two advantages, and even better to select cards, that performs in both ways in some amount.

How much should you go for a combo win con

It is fun to win. But the winning feeling can be replaced with acrimony, if your opponent disrespect your win condition. Some combokills are more appealing than others. Here are some tips about which combos to avoid:

• Avoid using two card infinite combos, which creates instantly win.

• Stop casting mass land destruction – unless you’re able to kill within few turns.

• Avoid exaggerate on 1 combo – it’s tiring

• Do not use a lot of tutors to look for the same combo pieces over and over again

• Avoid using mass draw, card search and board control which causes a long and slow victory.

No one love to wait for time consuming turns. When that’s said you have tomust choose how ambitious you want to play. There’s a short distance between casual and competitive. Independent play groups are generally more less competitive. Public magic communities are in the middle. Thirdly the high end contests, organized by companies or local shop, are the most competitive, where the level of fun is lacking.

Top mana acceleration cards for Zo-Zu the Punisher

Ramp is essential when playing tempo as well as building up for high cmc cards. If you don’t draw a land ramp card within the first 4 upkepps, you are losing terrain to your competants – especially if you are third in turn order. You should mix mana ramp cards going from CMC two – cmc 4. The best land ramp cards will search for non-basic land cards and put those in to play tapped or untapped. This will crack the manacurve and let you drop bigger cards sooner. Lands on the battlefield is more secure way of ramping, than using artifact stones or other mana tactics – thus that lands are harder to kill. When you are playing green it is easy to get great ramp cards. If you don’t play green, you have to look for non-green sources.

Which cards does the best deck builders suggests

If you examine the decks from pro tour you can see that EDH is not the used playing format in the world cup. But on this website we have gathered all the best cards within a broad money range. You maybe won’t focus exclusively on the best cards, but also on the popular cards, creative suggestions, bizarre alternatives, and proposals from the best deck builders in the country.

Do you wanna play competitive budget or casual

Tournament level can be an expensive thing. Playing casual can be a too fun and you maybe want to enhance your wins. A non-pricy deck is nice, but you can become way too low-priced and you miss great cards in the medium-range and lower top-range. You need to find a balance that suits your need and budget.

Try these alternative magic cards to Zo-Zu the Punisher

MTG is a popular cardgame – particularly when playing Singleton. Even though you have the optimal commander for your deck. You might wanna change it now and then to boost your gaming experience.