Greatest Zuo Ci, the Mocking Sage EDH decks
Which type of strategy should I go with for Zuo Ci, the Mocking Sage
Before you build your deck, you should study. Study the mid games and you will get a skillful step ahead. Do you like control, combo pieces or do you wanna to speed the game with a high tempo creature push, that will make your enemy to surrender Balance your game and put your tactics in the middle. The golden zone between control-deck and combo-decks are the king of commander. But there are also likewise great strategies in other dimension, like versatileness which is very important when you are not playing 1-on-1. Whenyou are brewing a Zuo Ci, the Mocking Sage deck, you must depend on a deck synergy. It doesn’t mean that you can’t have supporting synergies. But beware not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the staples for Zuo Ci, the Mocking Sage, that you must have
For all colour, there are magiccards, which are so robust, that all Commanderdecks should have them – regardless which commander you are using. Typically green has ramp, blue has counter spell, carddraw or mass bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipe and tokens. This list was only to mention a fewcards. You also need some critical artifacts, like Skull clamp. If you consistently select those cards – all your commander decks will turn out the same and get very uninteresting. So unless your are playing only to win – you should mix things up every now and then and test new cards. When considering cards you should obviously focus on CMC. Your mana curve I EDH, is not critical as in type1 or legacy, but you have to possess early board control or defence grid. If we don’t focus on synergy to your commander, you should analyse on 2 angles, when chosing cards. 1. The highest outcome and 2. the undermost effect.
1. Specific cards has high potential effect, for example destroy every creatures and withdraw a card for each permanent that where removed this way. Other cards like a counter spell has a obvious little upper level effect.
2. Then we got the lowest effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the board when it is being cast. Other cards like basic lands are more secure to play and works promptly, which increases the minimum effect. Aim for a card, that performs both ways if you can. It is good strategy to have a good blend of cards with the two assets, and even better to select cards, that works in both ways in some level.
How much should you build for a combo-win
It is fun to win. But the winning feeling will be filled with bitterness, if your fellow players disrespect your win. Some combos are more likeable than others. Here are some piece of advice about which combokills to skip out on:
• Stop playing two cards infinite combos, that creates immediately win.
• Stop casting mass mana destruction – unless you’re able to win within 3-4 turns.
• Avoid overfocusing on 1 combo – it’s humdrum
• Don’t use a lot of tutors to search for the same combo pieces turn after turn
• Avoid using mass draw, card search and board control that results a long and slow victory.
Nobody like to wait for everlasting turns. When that’s said you have tomust choose how competitive you wanna play. There is a fine line between casual and competitive. Individual magic groups are usually more focused on fun. Arranged play clubs are in semi competitive. Finally the high end contests, organized by retailers or magic shops, are the most competitive, where the level of fun is non excisting.
Best mana ramp cards for Zuo Ci, the Mocking Sage
Ramp is crucial for playing aggression and also when preperating for win cards. If you unluckily don’t hit a mana acceleration card within the first four draw steps, you are losing strength to your enemies – specially if you are second in turn order. You should mix mana ramp cards going from cmc 2 to CMC-four. The best land acceleration cards will search for all land cards and get those into the battlefield tapped or untapped. This will bend the mana curve and let you play big cards earlier. Lands on the battlefield is more safe way of ramping, instead of using artifact stones or similar mana utilities – thus that lands are more difficult to remove. If you are using green it’s easy to find great ramp cards. If you do not play green, you have to look for alternative cards.
Which magic cards does the top EDH players suggests
If you look at the decks from 24K tour you can see that EDH is not a used format in the 24 World tour. But here on the website we have gathered some of most winning cards within a diverse money range. You maybe don’t wanna focus only on the top cards, but also on the popular cards, alternative suggestions, weird alternatives, and suggestions from the best EDH players in the world tour.
Do you want to play to win low budget or casual
Tournament level will be an expensive thing. Casual can be a too fun and you might wanna enhance your wins. A non-pricy deck is desirable, but you can get too cheapy and you will miss great cards in the medium-range and top-range. You need to choose a balance that is appropriate for your wish and budget range.
Try these alternative magic cards to Zuo Ci, the Mocking Sage
MTG is a popular card game – particularly when playing Singleton. Even if you got the optimal general for your deck. You maybe wanna swich it from time to time to boost your gaming experience.