The Greatest Zur the Enchanter Commander deck

Which style should you go with for Zur the Enchanter

Before you build your deck, you must learn. Understan the mid games and you will get a strategic advance. Do you preper control, combo pieces or do you wanna to set the pace with a fast paced creature push, that can drive your enemy to quit Stabilize your game out and put your game in the golden spot. The diamond spot from control decks & combo decks are the winner of EDH. But there are also other strong strategies in other dimension, like adaptability which is very critical when not playing one-one. Ifyou are creating a Zur the Enchanter deck, you must rely on one deck-synergy. That doesn’t mean that you can’t have supporting synergies. But be careful not to diffuse your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the cards for Zur the Enchanter, that you don’t wanna miss

For every colour, there are some magiccards, that are so overpowered, that all decks should have these cards – nomatter which commander you are playing with. Normally green has manacards, blue has counters, draw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has board wipe and tokens. This list was only to mention a fewcards. You also need some classic artifacts, like Mana vault. If you constantly select those cards – all your decks will be the same and get very monotonous. So except if your are playing only to win – you should blend things up from time to time and try other cards. When examining cards you should obviously focus on CMC. Your manavurce I EDH, isn’t so essential as in modern or legacy, but you have to possess early control or defence grid. If you do not build a synergy to your commander, you should analyse on two things, when selecting cards. 1. The upper outcome and 2. the undermost effect.

1. Specific cards got high effect potential, for example remove every permanents and withdraw a card for each permanent that left the battlefield this way. Other cards like a counter spell has a natural little maximum effect.

2. Then we also got the lowest effect. A boardwipe has a minimum effect of nul – thus there might not be any creatures on the board when it is being cast. Other cards like basic lands are more unrisky to cast and takes effect instantly, which increases the minimum effect. Aim for a card, that performs both ways if it makes sense. It’s super plan to have a good blend of cards with the two advantages, and even better to select cards, that performs in both ways in some level.

How strongly should you build for a combo-win

It is fun to win. But the feeling can be filled with bitterness, if your competitors disrespect your win condition. Some combokills are more symphatic than others. Here are some recommandations about which combos to avoid:

• Avoid playing two card infinite combos, which results in instantly win.

• Don’t play mass land destruction – unless you are able to win within 3-4 turns.

• Avoid blind-eye focus on one supercombo – it’s boring

• Do not use a ton of tutor cards to look for the same combo pieces game after game

• Avoid using repeatable draw, card search and board control to cause a long and slow win.

Nobody appreciate to wait for long turns. On the other hand you have tomust decide how competitive you wanna play. There’s a small difference between casual and competitive. Individual play-groups are often more focused on fun. Arranged play communities are in semi competitive. Finally the competitive events, organized by retailers or shops, are the most competitive, where the casual element is lacking.

Top mana ramp cards for Zur the Enchanter

Mana ramp is essential when playing tempo and also when preparing for X-cards. If you don’t hit a ramp card within the first four turns, you are losing momentum to your enemies – especially if you are not starting. You should spread ramp cards ranging from cmc2 – CMC four. The best land ramp cards can tutor for non-basic land cards and get them in to the battlefield tapped or untapped. This will break the manacurve and let you drop bigger bombs earlier. Lands put into the battlefield is much more safe way of ramping, instead of using artifact rocks or other mana utilities – thus that lands are harder to exile. When you are playing green it is easy to get great ramp cards. If you do not play green, you need to look at non-green mana ramp.

Which magic cards does the best players recommends

When you study the decks from WOFTC tour you will see that EDH is not the most used playing format in the world cup. But here on the website we have summed up some of most used magic cards within a diverse money range. You might won’t focus alone on the best cards, but also on the funny cards, alternative suggestions, weird alternatives, and endorsements from the best magic players in the world tour.

Do you want to play competitive budget or casual

World class level will be an expensive thing. Casual magic can be a little too fun and you maybe want to boost your wins. A cheap deck is desirable, but you can get way too economical and you will miss out on good cards in the medium-range and lower top-range. You have to to choose a level that is suitable to your need and budget.

Try these alternative cards to Zur the Enchanter

MTG is a strategic game – especially when playing Emperor. Even if you have the best suited commander for your EDH deck. You maybe want to swich it every second time to boost your game play.