The Leading Zurgo Helmsmasher Commander deck

Which style should I choose for Zurgo Helmsmasher

Before you design, you must learn. Learn the mid games and you get a skillful step ahead. Do you preper control, combo out or do you wanna to speed up with a accellerated creature push, that can force your opponents to give up Stabilize things and place your game in the middle. The diamond zone from control-deck and combo are the master of EDH. But there are also more strong strategies in other dimension, like versatileness which is very important when you are not playing one on one. Ifyou are brewing a Zurgo Helmsmasher deck, you need to depend on a deck synergy. It does not mean that you cannot have side themes. But watch out not to dilute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the stax for Zurgo Helmsmasher, that needed

For every colour, there are magic cards, which are so robust, that all Commander decks should have them – no matter which commander you are using. Traditionally green has land ramp, blue has counterspells, card draw or mass bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipes and tokens. This was only to mention a few of them. You will also need some critical artifacts, like Mana vault. If you constantly select these cards – all your decks will be similar and get pretty monotonous. So unless your are playing only for winning – you should stir your game up now and then and try new cards. When examining cards you should obviously look at CMC. Your mana-curve I EDH, is not essential as in type1 or type, but you got to possess early control or defence grid. If we don’t focus on synergy to your commander, you should analyse on two angles, when picking cards. 1. The topmost outcome and 2. the minimum effect.

1. Some cards has high potential effect, for example destroy every permanents and take a card for each creature that left the battlefield this way. Other cards like a single spot removal got a natural little maximum effect.

2. Then we got the minimum effect. A boardwipe has a minimum effect of 0 – thus there might not be any creatures on the battlefield when it resolves. Other cards e.g. basic lands are more secure to cast and works promptly, which raises the minimum effect. Go for a card, that works both directions if it makes sense. It is good strategy to have a diverse mix of cards with both assets, and even better to have cards, that performs in both ways in some level.

How much should you go for a combo win con

It’s fun to win. But the winning feeling will be replaced with sourness, if your opponent disrespect your type of winning. Some combokills are more symphatic than others. Here are some piece of advice about which combo wins to skip out on:

• Stop using 2 card infinite combos, which will create instantly win.

• Stop casting mass mana destruction – unless you’re able to kill within a couple of turns.

• Avoid overuse one combo – it is humdrum

• Do not use a ton of tutors to look for the same combo pieces over and over again

• Avoid using mass draw, card search and control that results a long and slowly victory.

Nobody appreciate to wait for everlasting turns. Nevertheless you have tomust decide how aggressive you want to play. There is a small difference among casual and competitive magic. Independent play groups are often more casual. Arranged magic groups are in the middle. Thirdly the elite events, organized by companies or magic webshops, are the most competitive, where the level of fun is non excisting.

Top ramp cards for Zurgo Helmsmasher

Land ramp is crucial when playing aggression and also when preperating for win cards. If you don’t hit a land ramp card within the first four upkepps, you will lose strength to your enemies – specially if you are not the starting player. You shall spread land ramp cards in the spectrum from cmc2 to cmc4. The best ramp cards can tutor for any land cards and get them into play tapped or untapped. This will break the mana-curve and let you play big bombs sooner. Lands on the battlefield is more safe way of ramping, instead of using mana rocks or other mana tactics – thus that lands are more difficult to kill. When you are playing green it is easy to find great ramp cards. If you aren’t playing green, you have to look for non-green cards.

Which cards does the top deck builders recommends

When you look at the decks from 24K tour you can see that edh commander is not the typical playing format in the WOFTC tour. But here we have gathered some of greatest magic cards within a diverse price span. You might don’t wanna focus exclusively on the best cards, but more on the funny cards, creative suggestions, odd alternatives, and suggestions from the best deck builders in the entire world.

Do you want to play competitive low budget or for fun

Tournament level is a pricy affair. Casual gaming can be a little too fun and you maybe wanna boost your win records. Low budget is nice, but it can become way too low-priced and you miss out on great cards in the mid-range and top-range. You have to to find a balance that is appropriate for your style and budget.

Other alternative magic cards to Zurgo Helmsmasher

MTG is a funny – especially when playing EDH. Even though you have the optimal general for your EDH deck. You maybe wanna amend it from time to time to boost your fun level.