Finest Michiko Konda, Truth Seeker deck

Which type of strategy should I pick for Michiko Konda, Truth Seeker

Before you build, you should learn. Learn the meta game and you get a strategic advance. Do you preper control, combo or do you wanna to speed the game with a accellerated creature push, that will drive your enemy to give up Stabilize your play out and put your deck in the mid zone. The mid zone between control decks and combo are the winner of commander. That said there are also alternative great strategies in other directions, like adaptability which is very critical when not playing 1-1. Ifyou are building a Michiko Konda, Truth Seeker deck, you need to rely on one synergy. That doesn’t mean that you cannot have side themes. But watch out not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Michiko Konda, Truth Seeker, that are essentials

For all colour, there are magic cards, which are so powerful, that all EDH decks should have them – regardless which commander you are using. Typically green has land ramp, blue has counter spell, carddraw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This list was only to mention a fewcards. You will also need some classic artifacts, like Lightning greaves. If you consistently pick these cards – all your edh decks will be the same and get a little uninteresting. So unless you’re playing only for winning – you should blend your game up now and then and experiment with other cards. When looking for new cards you should obviously concentrate on CMC. Your mana-curve I EDH, is not essential as in modern or legacy, but you have to possess early control or defence grid. If we don’t consider synergy to your commander, you should focus on two angles, when picking cards. 1. The topmost outcome and 2. the lowest effect.

1. Some cards got high potential, for example exile every permanents and take a card for each creature that died this way. Other cards like a single spot removal has a natural low upper level effect.

2. Then we got the minimum effect. A mass removal has a minimum effect of nothing – thus there might not be any creatures on the table when it is being cast. Other cards like basic lands are more secure to play and works promptly, which raises the minimum effect. Aim for a card, that performs both ways if you can. It is super plan to have a diverse blend of cards with both advantages, but even better to find cards, that performs in both ways in some level.

How much should you build for a win con from combos

Winning is fun. But the winning feeling will be replaced with acrimony, if your fellow players don’t like your type of winning. Some combos are more good-natured than others. Here are some recommandations about which combo kills to avoid:

• Stop playing 2 cards infinite combos, which creates instant win.

• Stop casting mass mana removal – without being able to win within 3-4 turns.

• Avoid exaggerate on 1 supercombo – it’s monotonous

• Do not use a ton of tutor cards to find the same combo pieces game after game

• Avoid using mass draw, card search and board control that results a long and slowly win.

No players love to wait for long turns. Nevertheless you have tomust choose how competitive you want to play. There is a fine line between fun and competitive. Private playgroups are usually more less competitive. Arranged play clubs are in between. Finally the high end events, organized by retailers or magic webshops, are the most competitive, where the casual element is lacking.

Top land ramp cards for Michiko Konda, Truth Seeker

Land ramp is important for playing tempo as well as building up for late game cards. If you don’t hit a ramp card within the first four rounds, you will lose strength to your competants – specially if you are not starting. You shall blend land acceleration cards in the range from CMC two – cmc 4. The best ramp cards can tutor for non-basic land cards and put them into the battlefield tapped or untapped. This will force the mana-curve and let you cast bigger bombs sooner. Lands put into the battlefield is much more safe methop to ramping, than using artifact stones or other mana tactics – thus that lands are harder to exile. When you are playing green it is easy to get great ramp cards. If you are not playing green, you need to look for non-green mana ramp.

Which magic cards does the best recommends

If you look at the decks from WOFTC tour you can see that commander is not a typical format in the Pro-tour. But on this website we have lined up all the most winning magic cards within a diverse price range. You might won’t focus exclusively on the top cards, but more on the popular cards, creative suggestions, funky alternatives, and proposals from the best EDH players in the entire world.

Do you wanna play to win low budget or for fun

Winning a any cost will be an expensive thing. Casual can be a too fun and you maybe wanna boost your win-rate. Low budget is nice, but you can get way too cheap and you will miss out on good cards in the middle-range and top-range. You have to to find a balance that is suitable to your style and money range.

Alternative cards to Michiko Konda, Truth Seeker

MTG is a strategic cardgame – especially when playing Emperor. Also if you have the optimal commander for your EDH-deck. You maybe wanna swich it now and then to increase your gaming experience.